Coming Soon - Equippable Creature Weapons!

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*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Noctifero:
Glad you're enjoying yourself. The decision was made (for the time being at least) not to allow straight enchantment of creature weapons. That leaves you for the time being with the option of the spells that specifically target creature weapons: Magic Fang, Greater Magic Fang, Jagged Tooth, and Flame Weapon. The good news is that all of these are low-level, so you should be able to either get scrolls or have a wand made to cast these.

Permanent crafting is unlikely to occur, simply because of the concept of "let me take my teeth out and you can craft them". However, there may be a "lasts all day" NPC enchantment at some point in the future, but for the time being that's not existent.
*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


It could just as easily be fluffed as enchanting the molten silver/cold iron before it's
painted onto the teeth.
*Noctifero83
Posts: 13
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Noctifero83 »


Or have Fang give them out with +1-5 mods based around how soon players can usually afford it.
*Noctifero83
Posts: 13
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Noctifero83 »


wrote:Permanent crafting is unlikely to occur, simply because of the concept of "let me take my teeth out and you can craft them"
Is the idea of teeth getting enchanted any more silly than my yuan-ti half blood or my drider wearing boots? My winterwolf wearing full plate? A beholder using gloves?

I love the extra options in races and class this server provides. It has allowed me to try new builds when I've already exhausted the default game's options. It also provides for some very interesting RP. The lines the DMs draw in the sand can seem silly and arbitrary sometimes.

Once I wanted to get my male drider's "skin" (Nude male armor) enchanted because I preferred the shirtless look to the leather armor look. Brynn (LadyLightning) RPed it out as placing enchanted runes directly on his skin. Players will find a way to preserve immersion.
*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


Mhm! That was fun! And now Vic'ton has pretty hardened gemstone tattoos embedded in his chest.
*Azulfae
Posts: 238
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Azulfae »


My son's werewolf took on the new creature weapons and recieved a 1d6 bite in exchange for his old 1d8 claws.

Is this correct?

I think he was hoping to have claws on both hands because his werewolf is a ranger gone down the duel wield route and the holding weapons in both hands thing on the werewolf instead of slashing with his claws always looked a bit naff.
*doc
Posts: 87
Joined: Thu Jan 01, 1970 12:00 am

Posted by *doc »


Azulfae,Feb 25 2015 wrote: My son's werewolf
you sir are the best dad ever.
*Galatina
Posts: 6
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Galatina »


Also about creature weapons. I have a wraith that was level 15 warlock. Then I decided to respec it to level 8 because I took spell penetration that is not so useful IMO once you get vitriolic blast.
I had previously the more advanced creature weapons, so after the respec I got to keep them even if they were not adequate to my level... I am now level 14 again so that should not be a problem anymore, and I did not even use my natural weapon in the meantime.
BUT, i thought it was worth notifying this (think about an iron golem)...
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Galatina,Feb 25 2015 wrote: Also about creature weapons. I have a wraith that was level 15 warlock. Then I decided to respec it to level 8 because I took spell penetration that is not so useful IMO once you get vitriolic blast.
I had previously the more advanced creature weapons, so after the respec I got to keep them even if they were not adequate to my level... I am now level 14 again so that should not be a problem anymore, and I did not even use my natural weapon in the meantime.
BUT, i thought it was worth notifying this (think about an iron golem)...
This is a known situation, and it was decided that in case of relevelling it doesn't matter that much if you keep the higher level versions... for regular characters that rebuild they'll likely have magical equipment that similarly helps them anyways.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Azulfae,Feb 25 2015 wrote: My son's werewolf took on the new creature weapons and recieved a 1d6 bite in exchange for his old 1d8 claws.

Is this correct?

I think he was hoping to have claws on both hands because his werewolf is a ranger gone down the duel wield route and the holding weapons in both hands thing on the werewolf instead of slashing with his claws always looked a bit naff.
Because of the multiple forms and different attacks available to the base creature, I decided to go with the best of its creature weapons, which is by default a 1d6 bite. However, do remember this will scale as he levels, so keep going back to the gymnasium every few levels.

As for the dual wielding, remember that you can dual-wield a creature weapon and a melee weapon simultaneously under the new system.
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