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*Nerull
Posts: 98
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Nerull »


During character creation the model tears, flips upside down, is at an angle, or freezes during Head/Hair selection, or Class selection.


At one point, all of the 'Added features' of an armor, such as shoulder pads, leg guards, elbows and so on were below the feet of the model when going through the classes.



He is an example of what I'm talking about:

*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Nope, i'm not getting that at all.

What race?

I checked a few, Human, Tiefling, Genasi. All behaved normal, no graphical glitches.

I have seen that problem on occasion with certain graphics card/driver combinations though. Have you changed your drivers recently?
*Nerull
Posts: 98
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Nerull »


Was doing it for Drow and Half-fiend for me.

I haven't updated my drivers recently nor have I had any issues with them (I can run Crisis in Ultra). This just began happening after the update.
*Er_Nano_Infame
Posts: 435
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Er_Nano_Infame »


lol, think i wont log in for some time
*smppp
Posts: 1
Joined: Thu Jan 01, 1970 12:00 am

Posted by *smppp »


Amour/Clothes change->modify default gloves and boots cannot change color.

my human char become alien when run after the short fix.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Fix soon to be applied that should fix at least the worst issues (maybe all).

As noted in the update notes - Mini states for the moment no option to change colours on some items. It is a work in progress.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Server coming back up, will see if things are working now.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Ok, let me know if your problems are fixed.
*Swiftbow
Posts: 43
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Swiftbow »


I'll report if I can get this download to finish before bedtime! :)

Edit:
Seems to be mostly working (at least in the entry room). Checking out the armor stuff... sweet to see belt modding in there, but it doesn't seem to work.

Though I've had a belt mod from an item I bought in the Festhall that likes to graphically bug everything, at least on my end. Other people don't seem to see it. So could just be belt oddities?
*Serena
Posts: 399
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Serena »


Agony_Aunt,Nov 5 2014 wrote: Confirmed. Game still wants the old scod2 haks, even though the module isn't using them.

Looks like some legacy values not being got rid of.

Ill see what i can do to fix that.
Just to be sure, are we still required to delete the previous hak files?
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