Coming Soon - Demonologist Prestige Class

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*PenguinNinja
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *PenguinNinja »


And tbh that was mostly because every freaking *** in the Abyss was targeting him. "LET'S ALL *** UP THE SUMMON GUIS, YEAH!"
*Jambi
Posts: 28
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jambi »


wrote:2. Were you doing just the grasslands, or did you take her into the forest and against the boss in the cave as well? On the ice plane, were you only facing salamanders or did you take on the giants?
Got level 9, and got the first pet Plegethan Erinyes.. could have been level 8 took get her, but i took a rogue level. Instantly swapped too GC mode in beastlands. Almost untouchable with buffs. 30+ AC + she casts Mirror images on herself.. about 8-9 or so ? Sure you use alot of buffs on the pet... but you would otherwise use the buffs on yourself.

50-60 dmg on crits. 20-25 dmg on Cold Iron DR mobs. Bab 9 +18 / +13 naturally. , Gets crazy with GMW , heroism etc

When she takes her bow out, it gets even more fun. Activates Rapid Fire. pew pew laser guided arrows, hardly ever miss.

Marched right into the cavern cleaned it out, and got the chest :wub: racking in the jinks

She is atm powerleveling me. I think what is making her so strong at this level, is the initial 2D4 fire dmg on her bow, and probably her strenght modifier.

I am level 10 now, almost level 11. Got a lv 5 thug henchmen to tank for me at lower levels.
In my oppinion my current pet is still strong enough for the area i should be in at my level.
The 2nd pet i think comes too soon in levels. From all the characters ive been playing so far, i can hardly believe ill be able too do Ice plane on GC soon.

This is all i observed while being in Brux
*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


Is it at all possible that we could have those model choices for the Erinyes PC race?
Those black wings, and being able to use a human appearance set, would make an
Erinyes a much more attractive option at character creation. For people who prefer
the monster model we already have, perhaps an appearance swap form like vamps
have?
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Lucadia: there have been no changes to the AI scripts. What you can do, however, is go into your summon's examine and change the settings on the behavior tab. There are options where you can tell it to take a ranged combat approach, and determine how it casts as well as its feat usage (for instance, if you get an annoying summons who pauses to turn power attack on).

LadyLightning: the problem with this is that the wings have to have individual models set up to apply color to them for a PC, while creatures created in toolset with the angel and devil wings can easily have their wings tinted because we use a special cloak model. This model is not included in-game both because we'd soon have everyone with wings, and also because you'd be unable to to have both your wings and, say, a nice cloak you found.
*Jambi
Posts: 28
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jambi »


Aslya,Feb 13 2015 wrote:I would like the staff to conduct tests and listen to players actually playing the class, and not teammates getting vocal about something they've got a very partial understanding of.
I am sticking too my guns. I made it too level 12 and got the Canian Erinyes.

Flipped over too GC made a party of 3 all around the same level, and went ice planes.
Buffed up the pet, stacking invis spells instead of offensive spell.
Went too frost salamanders, invis on myself and ran up too a spawn. The erinyes would take all the spawn on her, tanking it without taking a scratch most of the times. Other players just pick them off one by one, while the erinyes stood there evading blows and dealing them out.
Single ice giants was little diffrent, the Erinyes did take some damage but overall was capable of solo taking them out i believe.
Tanking two frost giants on GC got a little iffy, and the pet did rely on teammate damage too take them out quick enough.

But overal it was way too easy, and we needed more foes at once too get looted up.
So we went to the Astral planes. Same deal.. invis up and run in, gather the stuff around the Erinyes rinse and repeat as we did in ice planes. The mirror images the pet casts before battle helps out even more with tanking. But on the astral planes, the pet did seem too have taken damage after a couple of spawns.


Overall observation, the pet is a very good tank and dmg dealer. And it made things extremely lucrative without too much fear of dying and losing things. I think i was the only person that died once, since i did not notice my invis was out, and triggered 3 spawns too try push the limit.. got slowed and couldnt make the backline.. and had nothing but a dagger, ice ring and fancy hat equipped.
At least i died stylish :rofl:
Partymembers do help out alot with damage too speed things up.


Almost have the level (15) for the Nessian Erinyes now. And most of the crucial spells for buffing protection, wich i did not have yet on Ice planes. And flipped all the spoils i made into some items i wont have to upgrade for a long time.
Persistant spell isnt too far away, wich will allow me too remove some backup protection spells from memorization and load up otherwise very short buff on persistance too help the pet even more... and a few more offensive spells.

I am human, and i did trade in feats for demonologist wich i probably would not have taken if it were not prerequisites. But the quick too master feat gave me something back too.
By being a wizard i still get alot of meta spell feats too catch up.
A bard or Sorc might struggle a little more from having limited spells.

Im realy looking forward too see what area is up next, and where it will end.
But.. server down ::fuuuuu::
*Devil's Elysium
Posts: 80
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Devil's Elysium »


In the Abyss last night Aslya's buffed Erinyes went crazy so I cast Word of Changing and punched it a bunch of times. It died and I took no damage. Zero other-caster buffs, basic Word of Changing form. I don't know about lower levels, but the top tier one seems kinda lacking.
*Jambi
Posts: 28
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jambi »


Devil's Elysium,Feb 15 2015 wrote: In the Abyss last night Aslya's buffed Erinyes went crazy so I cast Word of Changing and punched it a bunch of times. It died and I took no damage. Zero other-caster buffs, basic Word of Changing form. I don't know about lower levels, but the top tier one seems kinda lacking.
Ive been reading that several times, that the last pet lacks in Abyss.

Im trying too think about solutions i can offer too help out.
One would almost say that a 4th tier pet is needed for the Abyss, wouldnt you think? But that would just go out of whack, when players decide to rush for it in levels early on.
Or perhaps a new ability too toughen up the pet more for that specific area?

Tell me if im wrong, but i do not believe the pet was intended to scale up too the strenght of a PC. Aside from that, PvP vs PvM requires diffrent strenghts. In PvP, there is a rock / paper / scissor most of the times.
Imaging the NPC's all being build too match up with the Pc attackign them :blink:

I dont know. There's still so much to try and test out. Perhaps the pet does perform better, when its actual master is more involved in combat then the pet is. Perhaps some odd Hymm of Requiem bard with curse song build for instance too weaken things up. Instead of the selection of spells a wizard can throw in too help.
Or a build where its summoner is tanking, instead of the pet... but i think that is kind of opposite from the class its concept, i suppose.

For a human in theory you only need 5 wizard levels and 13 intelligence to unlock the demonologist class. And you could potentially leave out the 10th level. Leaving plenty levels available to let your imagination go wild on.
*Devil's Elysium
Posts: 80
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Devil's Elysium »


It's more to do with the lackluster Word of Change form being enough to completely stomp a buffed pet being a declaration of its strength (or lack of) rather than a PvP-based criticism. Even my skeleton warrior occasionally throws out a high-damage crit. :P
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Now it gets interesting... you're saying the erinyes is rushing into combat and pulling all the aggro? I just assumed that the "wow this is a tough pet" was because you'd switched her to ranged attacks and she was tearing everyone apart with her bow!

I did notice in my "pokemon battle" simulation (where the L3 "Nessian" version beat the L3 Vile Incubus, most normal summons, and the result of the new Dragon Ally spell from the Dragon clerical domain) that she always fired off mirror image first, and the L3 spawn would fire off her second protective spell the instant she got hit.

What I'm looking at is several tweaks: a lowering of hit points to match those gained by other summons (probably 25% of base), and giving the L1 a lesser magical protection; also a minor tweak for the L3. I also think I'll be doing a major rework on the Incubi, swapping out its FB levels for something less AI-retarded so it can jump right into the battle.
*Aslya
Posts: 48
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Aslya »


Anything about the fact that she start to be lacking on the Abyss, though still useful to an extent if very well buffed, but is 100% worthless on Porphatys ?


Also, if you plan to make the progression curve smoother, do remember that the feedback you get are from humans.
An ECL +6 would, I think, be totally gimped by such modifications on the Erinye.

Honestly, I hardly see how to nerf her, even slightly, without making the whole thing not worth it anymore. She get in line quickly, as she does not gain levels with your char; it's very comparable to high ECL races, in the end.


Nerfing the first erinye, buffing the last sounds like a solution; but again, the problem is that he first erinye nerfing would be a hard hit to high ECL races.

Also, why change the favored ennemies ? Aren't they are fine as they are ? She don't get a stellar AB, so it do help some, without making her a powerhouse.

The other solution is hard to imagine, since it's basically reworking the whole thing from stratch: making those summons the like of companions, though scaling with your total char level, but keeping the "three forms" concept. That would smooth the curve and imply an epic level scaling. But again, hard to imagine; too much work.



[Edit]

After some tests, I take back what I said.
She's not worthless from Porphatys on; she's worthless from Lake of Fire on on GC. Since Yesterday, I was in a team, so she was looking fine. But solo...

Human lvl 26, and I cannot even solo a pocket of mobs with her and a summoned hezrou buffed.
In the end, I'm better using her as a decoy I sacrifice and blast the mobs with Mechanus canon, even though I'm LE. Or Divine Power + Shapechange. And I outdo the Erynie by far.

Another build, same lvl, not even cheesy, would easily solo there and without downtimes; and you can see a lot of them doing it to rack some gold in.


[Edit]

My best results (I didn't say good) in the abyss are with the Erynie set to melee only and me doing the tanking in horned devil shape. One minute trick, with divine power. I can kill isolated fiends; not the big pockets.

And that's because I want to make use of the pet. I could just go and Banishment the hell out of the Abyss.
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