Coming Soon - Demonologist Prestige Class

Important announcements. Incase of problems logging in, try:
Direct connect address: scod.game-server.cc
Post Reply
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


PnP Demonologist gets an imp or something familiar at level 2, which devours their previous familiar :P
*Tubbles
Posts: 6
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tubbles »


It says in game that you get either an imp or a quasit, but no one actually gets one.
*Orlitoq
Posts: 247
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Orlitoq »


Ceremorph,Feb 15 2015 wrote: * Unsummoning feat added to class; drag to hotbar to use
Is there a way to just make this feat default on every character?

There are some unsommoning feather issues for hired henchmen, item based henchmen, and so on. Would a generic feat that all characters get solve those problems as well?
*Plaxy100
Posts: 401
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Plaxy100 »


okay after recently dealing with the incumbus who is severly retarded why is a fB throwing weapons when he better at smashing face and He uses that frenzing which means wasting heals on him. He also is missing key feats that make surpream cleave work.. Ie he doesn't cleave. Seriosly If you have a mob with FB please for the love all sanity also give it regen. So /Rant can't wait to see update.


*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Good grief.

Okay, so the .tlk is wrong, there is NO familiar. The text in the wiki is right, and I'll be updating this ASAP.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Orlitoq,Feb 16 2015 wrote:
Ceremorph,Feb 15 2015 wrote: * Unsummoning feat added to class; drag to hotbar to use
Is there a way to just make this feat default on every character?

There are some unsommoning feather issues for hired henchmen, item based henchmen, and so on. Would a generic feat that all characters get solve those problems as well?
Orlitog, let's see that the feat works in-game the way it should and without bugs. If it does, I could see about applying the feature to PC Tools.
*Plaxy100
Posts: 401
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Plaxy100 »


ok figured a minor work around to the Chaotic summons retardedness. after summoning Immediatly go to to his character sheet by examining him then open up the last tap scroll all the way down turn off Range attacks, and turn off use abilities if you don't want him using retard rage mode. It stops him from using range attacks>which his unlike the eyerines are worthless ((only hits for like 6 damage average)) and he'll keep his Melee weapon out whitch is fairly awesome with its on hit blind. you now have a less stupid summon who will do wonders on the front line rather than retardedly throw things at opponents.
*PenguinNinja
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *PenguinNinja »


I probably should have posted about that earlier. Also there should be a server fix for the AC seeking script. Incubus is rather useless in the Abyss because everything goes straight for him, even if you tell him to wait and run up and aggro them first.
*shadowblizmasta
Posts: 81
Joined: Thu Jan 01, 1970 12:00 am

Posted by *shadowblizmasta »


I'm pretty sure there isn't an AC seek script on the server, otherwise my 62 AC rogue would never be attacked in a party, yet most of the time he ends up getting most of the attention over the equal-leveled two-handed weapon fighters. Seems to me it's more based on a mixture of HP, Class, and level. The Incubus summon is pretty low level compared to you, so he's naturally going to be attacked first because of that in addition to his lower AC.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Just to reiterate, the Incubus will be more or less equal to the erinyes in capabilities after the update, and capable as both a ranged and melee attacker. He'll no longer have a frezerker build, or carry shurikens.
Post Reply