Update Feb 10th
Posted: Sun Feb 10, 2013 12:00 am
New feature introduced: difficulty settings.
You can now use your Essence object to set difficulty setting of the monster zones you go to. The difficulty settings are:
Clueless: This ensures that no matter what area you go to, you will only trigger the lowest tier of creatures that spawn there, no matter your character level. This is useful if you have a high ECL character with few hit points struggling at low levels, or if your character isn't ideal for the enemy type you're facing in an area and struggling because of that.
It will not lower difficulty more than already exists for the area, so setting difficulty to clueless at level 10 will not make Abyss any easier than it is, since it already spawns its "easy" monsters for you then.
Cutter: This is the normal default difficulty that every character has unless they change it. It is equal to how the difficulty was before todays update.
Planewalker: This difficulty forces all spawns to the highest tier of the zone you enter, even if your character level is too low for this normally. This is good for added challenge (and xp), and especially when relevelling. Elite type monsters also spawn more frequently on this difficulty.
Gatecrasher: This is the highest difficulty setting, which in addition to giving you the highest spawn types of a zone, also spawns slightly larger number of monsters and gives you even higher chance of elite types.
There might also be a few special spawns that only trigger for players using gatecrasher difficulty (there are currently three on server, but I've only tested making sure one works yet). This is to throw an additional little surprise in the way of those running at highest difficulty.
Parties: For parties the difficulty setting only works if everyone in the party has changed to the same setting. If there is any difference in group (one clueless and two cutters, one planewalker and one gatecrasher, etc) it will always default to the Cutter difficulty.
Special note: The difficulty setting is not saved permanently, so every time the server resets you are reset back to Cutter difficulty.
You can now use your Essence object to set difficulty setting of the monster zones you go to. The difficulty settings are:
Clueless: This ensures that no matter what area you go to, you will only trigger the lowest tier of creatures that spawn there, no matter your character level. This is useful if you have a high ECL character with few hit points struggling at low levels, or if your character isn't ideal for the enemy type you're facing in an area and struggling because of that.
It will not lower difficulty more than already exists for the area, so setting difficulty to clueless at level 10 will not make Abyss any easier than it is, since it already spawns its "easy" monsters for you then.
Cutter: This is the normal default difficulty that every character has unless they change it. It is equal to how the difficulty was before todays update.
Planewalker: This difficulty forces all spawns to the highest tier of the zone you enter, even if your character level is too low for this normally. This is good for added challenge (and xp), and especially when relevelling. Elite type monsters also spawn more frequently on this difficulty.
Gatecrasher: This is the highest difficulty setting, which in addition to giving you the highest spawn types of a zone, also spawns slightly larger number of monsters and gives you even higher chance of elite types.
There might also be a few special spawns that only trigger for players using gatecrasher difficulty (there are currently three on server, but I've only tested making sure one works yet). This is to throw an additional little surprise in the way of those running at highest difficulty.
Parties: For parties the difficulty setting only works if everyone in the party has changed to the same setting. If there is any difference in group (one clueless and two cutters, one planewalker and one gatecrasher, etc) it will always default to the Cutter difficulty.
Special note: The difficulty setting is not saved permanently, so every time the server resets you are reset back to Cutter difficulty.