Roleplaying Imprisonment/capturing

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*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Prison and captivity - Roleplaying Insurance
The rebranded version of the original that is removed by now.

The Heart of the Matter

Imprisoning has become a bit too easily casted judgement and I feel it has become a means to place people in limbo and to forget them. So it is time to revise the idea how captivity and captors roles are considered, you should never let someone rot in a limbo and without access to fun you are denying them from. Especially if you aren't willing to cease playing for the time being yourself. If they are willing to go with it, they aren't poor roleplayers nor are they your enemies... just other players willing to roleplay even when things aren't going by their best wishes.

Henceforth meet the rights of the captive and the captor. It bears noting Captors rights are during the captivity or for lawful members until an official trial has been had to resolve the sentencing.



In general; do not subject yourself to lazy play. If you can find other ways than to toss someone into limbo while it makes sense, do that instead. Both sides will be far more appreciative if they don't have to go through not playing.

And never ever consider "criminal" or "lawful person" to be enemy OOC if you can avoid it, they're other players. You shouldn't need to fight things out OOC, certainly IC you are on the opposing sides but together you're mutual roleplayers building a combined narrative.

Always in doubt: negotiate with the people in question, and give or take a little. Even if your character loses 'something' or put them in disadvantage, that's not you losing... it's your character, so don't make it personal. Either side of you. If you find yourself unable to, you're likely part of the problem.
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