Staff Goals For 2017

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*Ariella
Posts: 308
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ariella »


[align=center]Staff Goals for 2017[/align]

With 2017 well underway the staff have decided we would like to create a little more transparency with our goals, and the direction the admin team will be taking the server. This topic is just to list of our goals for 2017 as drawn from your suggestions and some of our ideas. Now some of the items here will change and we may not be able to complete them all by the end of the year, But we will do our best to keep the topic updated.
wrote:Faction Changes
- Addition of faction quests to increase faction presence
- Faction stores with custom faction items based on ranks
- Totem faction item offering minor increases to mimic faction progression
wrote:Loot, Crafting, Merchanting
- New crafting system with new UI, recipes and materials
- Better Doomguard npc enchanter
- Making PC merchanting easier by reducing required busy work
wrote:Experience, Exploration, Questing
- Increases RP experience
- Better starting gear from quests
- Increased number of quests
- Clearly marked quest npcs for beginners
- Exploration XP from RP skills
wrote:Events
- New Mega plot DM and plot with greater module impact and inclusiveness
- New DM tools for easier Events
- Returning EM rewards

Topics will be broken down on the builder forum to be discussed in more detail before being added to the server, More details of each project will come along with it to you the player base.
*MimiFearthegn
Posts: 762
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MimiFearthegn »


Bumping this because I realize my update post buried it. I hope everyone has now seen the update post. Now read this :)
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