Coming Soon - Summons Phase Ii
Posted: Tue May 12, 2015 12:00 am
I did promise that this was coming, and we'll definitely have at least part of this completed and included in this weekend's update. As time permits, some of these may be pushed back to an eventual Phase III. Currently the plan is:
Druid Summons (complete!) - This is an extension of the "regular" summons I did in Phase I. The same concept exists behind the summon received at each level, but with a theme of animals and fey creatures rather than outsiders. The lower levels of these will also be used by rangers. The results will be based on the good/evil axis, with the first five levels having two variants and the final four with three.
Fiendish Legacy (complete!) - For the feat, the new summons are stronger, more visually interesting creatures. There are lawful, neutral, and chaotic results as well (although all evil, of course).
Blackguard (complete!) - This is going the way of the Demonologist: summonned henchmen who will remain until unsummoned or killed, who will also scale with Blackguard level (second tier at L9), including a "top-level" summon for characters who take the full progression of Blackguard AND reach effective level 25. All classes whose summons become henchmen will also gain the Release feat to unsummon their pets.
Shadowdancer, Summon Shadow (complete!) - This will also go the Demonologist route, although fitting the class the summon will be more stealth-oriented. I'm also planning an alternate summon for good-aligned SDs (can't have them doing all this negative magic, now can we?), and a top-level summon to give at least one reason to go full 10 on SD.
Druid Summons (complete!) - This is an extension of the "regular" summons I did in Phase I. The same concept exists behind the summon received at each level, but with a theme of animals and fey creatures rather than outsiders. The lower levels of these will also be used by rangers. The results will be based on the good/evil axis, with the first five levels having two variants and the final four with three.
Fiendish Legacy (complete!) - For the feat, the new summons are stronger, more visually interesting creatures. There are lawful, neutral, and chaotic results as well (although all evil, of course).
Blackguard (complete!) - This is going the way of the Demonologist: summonned henchmen who will remain until unsummoned or killed, who will also scale with Blackguard level (second tier at L9), including a "top-level" summon for characters who take the full progression of Blackguard AND reach effective level 25. All classes whose summons become henchmen will also gain the Release feat to unsummon their pets.
Shadowdancer, Summon Shadow (complete!) - This will also go the Demonologist route, although fitting the class the summon will be more stealth-oriented. I'm also planning an alternate summon for good-aligned SDs (can't have them doing all this negative magic, now can we?), and a top-level summon to give at least one reason to go full 10 on SD.