New version of SCoD available

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*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Sigil City of Doors is getting new PWC version that includes quite a few changes and addons. You are required to download two new haks, but you can delete one of the earlier haks.

You will be noticing that we're naming each pwc version slightly differently, this is to make it easier to roll back if necessary. It is up to you if you want to save all the old versions or not.
wrote:You'll need following haks to play (from that hakpack set):
- Socialclothing1.hak
- Socialclothing2.hak
- Socialclothing3.hak
- socialweapons.hak
- socialheadswings.hak
- socialcreatures.hak
- dmfi_110_1.hak
- scodmonsters000.hak
- scod000.hak
Hak that is no longer needed (and can be deleted without worrying): xp_craft_ui.hak
wrote:What has been changed?

NPC changes:
    - Fixed some conversations (Symon won't refer to player name, but rather character first name, quests and mini-convos [such as Toby/riddler/that gray chick] should be once per game per creature now.) - I added few NPCs to wander in different places. - I made some tweaking to NPC monsters (certain khaasta bosses got tweaked as example) - I switched animals to by standard not drop anything with that variable. - Harmonium Chieftain now is named as Harmonium Factotum. - Added harmonium patrol guards. - Gish no longer drop loot. [/li]
Area changes:
    - Khaastas now are low 5, high 7 (meaning they'll scale faster to harder ones.. you'll faster face same CR opponents as yourself) - Made portal triggers larger, they now open further away of the portal if you have portal keys. - Made triggers that now reveal map markers to portals even if you don't have key, as long as you'll get close enough to them, they won't tell destination, just that there's portal. - Generally tried to promote exploring a bit more, triggers that'll open map markers when you get closer opposed to being there already as currently they are that way. - Event cave no longer will have monsters in there, and should take less time to load. - Made some beautifications, which probably won't be too noticeable to few planes and attempted to make them smoother. - Paraelemental Plane, I switched Frost Salamander Cave to become closer the portal, and Ice Paraelementals to spawn further away, to easier point out what level area it is. - Hall of Records should now run smoother. - Sigil Map Markers are now cleaned quite a bit, there won't be own map markers for every merchant. "Great Bazaar" map marker should be enough for that. - There are now trashcans in many other places. [/li]
Store/item changes:
    - I've added standard crafting equipment as temporary solution to Sigil Great Bazaar, as well as merchant with some gear for that. - Some store tweaking in general. (prices [WILL need more tweaking], general order) - Food now makes virtue instead of pink ioun stone effect. - Ioun Stones now tells what benefit they give. (and are no longer sold in stores) - Teleportation throwing weapons now have description on them. - There are now mundane cloaks for sale in OOC room and Civic Festhall - Weapon shop is now divided to blades/bludgeon/polearms/axes/ranged weapons, which also provides bigger variety of each type, but same NPC. - Gem merchant will now also sell rings and amulets. - Armor shop is now divided to heavy armor/Light armor/boots, cloaks, belts, gloves. [/li]
Additions:
    - Added Mercuria (and with it some new monsters) - newer version of arena (arena opponents still need some severe tweaking) - Under Sigil (and with it some new monsters) - Some house interiors are now added to Sigil. - You will now be able to see Sigils ring over you in exterior Sigil areas (Lady's Ward, Sigil Main, Harmonium Barracks Courtyard) - Deity Guides are now added to OOC room. - Added ethereal demiplane - Added Carceri [/li]
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