Lag Issues

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*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


We've noticed there's some lag issues on the new server, and we're investigating it. Hopefully it's just some tweaking required to get it to run smoother.
*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


Disregard this if certain spells have voice even with no voice pack selection:

Could the lag be influenced by a database transfer/cross-over/ or query problem? Pretty sure I had no voice set for my current and now it's got some casting voice.
*Trix
Posts: 27
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Trix »


Is the new server on the same router as before?

Also fully buffed characters around other characters and NPC's will cause lag.

Clicking too fast when modifying clothes and such in the Festhall will cause lag.

*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Same router yes
*Aslya
Posts: 48
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Aslya »


Maybe it's a naive way of thinking, but why don't we revert to the old server until things are solved ? It's plainly unplayable on the new one. Even keeping it at roleplaying.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Well for one thing since we can't solve these issues without players on running the scripts that cause problems... We had the new server up for a week without seeing any problems with it before we let players in.

It might need a few days to iron out the worst kinks, but I'm confident it will be good after that.
*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


One thing I've noticed is that the lag is relatively consistent many times today. Normally you'd get rubber banding/ lag spikes with typical lag. To me this would suggest that something is filtering or running each time to produce this effect. Perhaps a thread/process priority issue or such--log in/log out maybe?. You can often predict where you will be with the time lag of x seconds (not sure the exact number, but it seems a regular delay quite often that extends for a while).

I don't have insight to the actual server, so I can only talk symptoms.
*Brindas
Posts: 93
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Brindas »


Aye, it seems to be coming every ten minutes or so, for about 4-5 minutes.. the latency can last nearly two full minutes during that 4-5 minute period.
*Darkrob
Posts: 1097
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Darkrob »


Agreed. When it works, it works great. When it lags, it is unplayable. Even chatting takes 2 - 3 minutes to react after hitting enter.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Currently we think a lot of it is related to pathing, how players and monsters move. We're not exactly sure why this would gotten worse with a upgrade of everything involved, but we're working on it.
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