Coming Soon - Planar Domains

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*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Yes, another new expansion from your friendly neighborhood Ceremorph: Celestial, Arboreal, Demonic, and Diabolic domains for your clerical delight! For full information about this upcoming feature, visit the SCoD Wiki.

You will note all of these are designed as best-used by a character who will have more than just a dip of the toe in Cleric. The duration of the domain powers is tied to cleric level, not caster level. There are also some unique spells here for both flavor and utility, including some offensive spells for cleric. Brand new icons too!
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Do the stat bonuses stack? Is the CL in spell Cleric Level or Caster Level?

'Infernal Deceit: Once per day, add your class level as a bonus to bluff, diplomacy, and intimidate, as well as damage resistance 10/chaotic'... that's just funny, you will have clerics autowinning bluff checks over bards at this rate :P
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


The domain ability duration based off cleric level, and this only applies to straight cleric levels, not to those taken in PRCs like Mystic Theurge or Stormlord.

And as for the other, yes, Tomekk, it is to be assumed a priest of Asmodeus would have the capacity to be a very good liar.

The primary purpose here was to give them domain abilities comparable to the non-free-feat abilities some of the other domains give. In fact, these are all better than most of those because they power up with cleric level instead of charisma score.
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


You didn't answer either of my questions :P I was reffering to the CL in domain spells, not the domain ability. 1/day abilities are the reason people don't focus on domain abilities to begin with...

And sure, they can be... but just bear in mind how ridiculous it is when they can, going by game rules, convince a king that they were swapped during birth and he is in fact the rightful king, because such an outright ridiculous lie increases the DC by only 20. If it were a more long term, less ridiculous buff to combine with the Trickery Domain's Feint, now, that'd be more interesting in my opinion.

Sure, lore/fluffwise they're all well and good, but from a gameplay standpoint they're nothing exceptional.
*Hydra
Posts: 554
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Hydra »


Well I'm sure having an Asmodeus cleric spamming dice rolls during RP is going to be fun :rolleyes: Nothing against your work Cere, but I guess there'll be some abuses.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


Does this bonus bypass the normal +20 cap on magic bonuses to stuff?

But more importantly, does this mean you will now be enforcing cleric domains?
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


It's Caster Level in the spells. If the stacking question was about skill scores, yes; if it was about ability scores, no.

And as for bluff, that's just an issue with playing a game with mechanical results instead of a DM who can call the player on their BS, the same as misuse of HiPS in the middle of an empty desert in plain daylight three feet away from your opponent.

A human DM would pile a stack of negatives on top of that sort of bluff, simply because it's a form of attempted auto-win (i put all my points here, so nothing can stop me!). -20 because it seems impossible, another -20 because you look nothing like the royal family, and so on. Or even worse, the king believes your bluff but, because you just created a situation where, if true, you could be used as figurehead for a rebellion and lead to civil war, so he has his loyal guards execute you on the spot.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Hydra: you mean more abuses than the L30 rogue doing the same thing right now?

As a DM, I view skill rolls in two ways. If I'm running an event and ask for one, it's to immediately respond to something that I want to know. Otherwise, it's simply a guideline towards how I should adjust RP responses. A character with very high diplomacy is likely making good points and should be allowed to continue, but it doesn't mean the orcish army is going to pack up and go home, or the high intimidate to mean Red Shroud is shaking in her boots. Bluff's the same... a very high bluff means you come off as believable, but it sure as hell doesn't mean that everything you say is going to be presented as fact.

Plain and simple: if you click on bluff every time you lie, it simply means you're not attempting to role-play, you're just trying to click the auto-win button.

*LadyLightning
Posts: 157
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LadyLightning »


We should also remember that it's the DM's prerogative to designate a task as
completely impossible. Some things are just so hard to believe, that no matter
what your bluff check result is, no~one will ever believe it. You could have a
total modifier of +100 bluff, and it wouldn't matter.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Mick, there will be no enforcement, simply an assumption that people are going to at least use some sense when they pick domains. Why is your priest of Bahamut throwing around hellfire or summonning a demon? Why is the cleric of Orcus calling a deva to his aid? It's the same answer you'd give now if your cleric of Kossuth decided to pick the water and cold domans, really.

As for the bonuses, they follow the same rules as if they were granted by a spell or feat.

In reality, the four planar domains are as close to "even" as I could make them, so you should be able to find the one that best fits your character's alignment.

And as it says in the description, taking more than one of these could cause some issues. The planar call spell (which I think people are going to really like), for instance, will only summon one type, while some of the spells are keyed to work better against targets of diametrically opposed alignment.
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