Update 4/1/21
Posted: Thu Apr 01, 2021 11:44 pm
Today's update includes. . .
- New placeables (Taurus Daggerknight)
- New armor, boots, gloves, and belts for male and female humans, humanlikes, and elves (Taurus Daggerknight)
- New placeable blueprints for builders (Taurus Daggerknight)
- Many weapon base stats have been increased - more details below (Gadwin)
- Slags, Undersigil, Astral, and Water adjustments to balance out the weapon stats buff (Gadwin)
- Certain purples have been adjusted because of the changes to weapons - more details below (Gadwin)
- Spawn adjustments to Colothys, Pandemonium, Maze, Ice Plane, and Clangor (Gadwin)
- Psychic Warrior (Edmaster)
- Warmind (Edmaster)
- New Astral area: Port Flotsam. This replaces the Red Dragon rock. (Wierwood)
- Re-balanced Epic Gate, Mummy Dust, Palemaster, and Demonologist summons (Morigan)
- New Achievements (MimiFearthegn)
- Reset time is now 2 hours later than it was before (MimiFearthegn)
Fixes and Misc:
- Gnolls adjusted to ECL 1 (Gadwin)
- Added shields to newbie shop (Gadwin)
- Added Magic Trinket: Living Undeath to newbies shop (Gadwin)
- Shield: Now lasts 1 hour / CL instead of 1 min / CL, no longer has VFX, and grants +5 shield AC instead of +4. (Gadwin)
- Shades- Self: Also gives +5 shield boosts to keep in line with the above. (Gadwin)
- Living Undeath: No longer applies a CHA penalty, duration now a fixed 60 seconds. (Gadwin)
- Meteor Swarm: (Creature) damage dice have been reduced from being measured in d6's to d3's. The spell's spellcaster stat mod has adjusted from 3x to 2x. (Gadwin)
- (Epic) Hellball: 10d6 of each fire/cold/acid/elec/sonic/magic/negative buffed to 20d6 of each fire/cold/acid/elec and sonic damages, and 10d6 of magic/negative/positive damage. The changes are 70d6 vs 130d6. Reflex save remains, 5m cooldown remains. (Gadwin)
- (Epic) Greater Ruin: 50d6 positive damage, saveless against non-PCs buffed to deal 150d6 saveless positive damage vs mobs and 50d6 with a save for half vs PCs. Cooldown reduced from 100s to 90s. (Gadwin)
- (Epic) Mass Impalement: From 30d6 piercing 15d6 slashing to 80d6 piercing 40d6 slashing. Cooldown unchanged. (Gadwin)
- Erinyes rope change (Gadwin)
- Paladin progression fix for Hound Hero (Edmaster)
- Fixes to Psion (Edmaster)
- Adjustment to Defensive parry (Edmaster)
- Changed Shadow Dragon Size to match Red's (Edmaster)
- Changed whip AC Enchant from Deflection to Shield (Edmaster)
- Added Warlock to Spell casting progression for Mystic (Edmaster)
- Fixed Arcane Archer Feats requirements (Edmaster)
- Gatecrasher portal is now limbo rock proof (MimiFearthegn)
- The fruit will now give loot to more than one person a reset (MimiFearthegn)
- The Caryatids should no longer be spontaneously naked (MimiFearthegn)
- Last year's Cipher Tournament winners now have a statue in the Great Gymnasium (MimiFearthegn)
- Knight and Blackguard Smite fixed (Edmaster)
- Possible Trail House fix
- New placeables (Taurus Daggerknight)
- New armor, boots, gloves, and belts for male and female humans, humanlikes, and elves (Taurus Daggerknight)
- New placeable blueprints for builders (Taurus Daggerknight)
- Many weapon base stats have been increased - more details below (Gadwin)
- Slags, Undersigil, Astral, and Water adjustments to balance out the weapon stats buff (Gadwin)
- Certain purples have been adjusted because of the changes to weapons - more details below (Gadwin)
- Spawn adjustments to Colothys, Pandemonium, Maze, Ice Plane, and Clangor (Gadwin)
- Psychic Warrior (Edmaster)
- Warmind (Edmaster)
- New Astral area: Port Flotsam. This replaces the Red Dragon rock. (Wierwood)
- Re-balanced Epic Gate, Mummy Dust, Palemaster, and Demonologist summons (Morigan)
- New Achievements (MimiFearthegn)
- Reset time is now 2 hours later than it was before (MimiFearthegn)
Fixes and Misc:
- Gnolls adjusted to ECL 1 (Gadwin)
- Added shields to newbie shop (Gadwin)
- Added Magic Trinket: Living Undeath to newbies shop (Gadwin)
- Shield: Now lasts 1 hour / CL instead of 1 min / CL, no longer has VFX, and grants +5 shield AC instead of +4. (Gadwin)
- Shades- Self: Also gives +5 shield boosts to keep in line with the above. (Gadwin)
- Living Undeath: No longer applies a CHA penalty, duration now a fixed 60 seconds. (Gadwin)
- Meteor Swarm: (Creature) damage dice have been reduced from being measured in d6's to d3's. The spell's spellcaster stat mod has adjusted from 3x to 2x. (Gadwin)
- (Epic) Hellball: 10d6 of each fire/cold/acid/elec/sonic/magic/negative buffed to 20d6 of each fire/cold/acid/elec and sonic damages, and 10d6 of magic/negative/positive damage. The changes are 70d6 vs 130d6. Reflex save remains, 5m cooldown remains. (Gadwin)
- (Epic) Greater Ruin: 50d6 positive damage, saveless against non-PCs buffed to deal 150d6 saveless positive damage vs mobs and 50d6 with a save for half vs PCs. Cooldown reduced from 100s to 90s. (Gadwin)
- (Epic) Mass Impalement: From 30d6 piercing 15d6 slashing to 80d6 piercing 40d6 slashing. Cooldown unchanged. (Gadwin)
- Erinyes rope change (Gadwin)
- Paladin progression fix for Hound Hero (Edmaster)
- Fixes to Psion (Edmaster)
- Adjustment to Defensive parry (Edmaster)
- Changed Shadow Dragon Size to match Red's (Edmaster)
- Changed whip AC Enchant from Deflection to Shield (Edmaster)
- Added Warlock to Spell casting progression for Mystic (Edmaster)
- Fixed Arcane Archer Feats requirements (Edmaster)
- Gatecrasher portal is now limbo rock proof (MimiFearthegn)
- The fruit will now give loot to more than one person a reset (MimiFearthegn)
- The Caryatids should no longer be spontaneously naked (MimiFearthegn)
- Last year's Cipher Tournament winners now have a statue in the Great Gymnasium (MimiFearthegn)
- Knight and Blackguard Smite fixed (Edmaster)
- Possible Trail House fix