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*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Here are today's changes.
  • Next stage of Cere's new creature weapon project uploaded for Cere to test on live.
  • Possible respawn on death when resting fix applied. Feedback appreciated.
  • Tweak to No Manual Dexterity code - although not sure it will fix the issue raised about the Gargoyle being able to equip weapons. - Feedback required.
  • Found error with Iajitsu feat not being granted on level 5 Samurai. Fixed. Should be granted to existing Samurai when they level up. If not, let me know.
  • Spaces in tiles.2da removed. Builders should have full access to tiles again.
  • Made changes to the auto-sort feature. Two additional checks made to ensure that the target container indeed is a container and belongs to the PC. Hopefully this will stop items disappearing into the ether. Still needs proper testing and fix though for containers not being reset correctly. Feedback appreciated.
  • Utterdark Blast should now heal hostile undead.
  • Neephra's house - floating water removed and extra door removed.
*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


Tested the sorting. Using a wand I had stored in a bag. Bags get proper sort label, but no sorting actually happens so far. Nothing lost either. Only 2 log entries each item:

-Aquired Item: x
-Picked up a x

Thumbs up for working on this, and keep doing so; I'm a BIG fan of this utility. Even when I was losing stuff (unknowingly) I was always thinking "what a convenient sorter utility". Well, until....
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Cool. At least ive stopped the loss of items. Now to figure out how to properly fix it. Many thanks for the feedback. Highly appreciated.
*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


Oddly enough, I crashed out once or twice since (my own machine's problem - unrelated to NWN2) and now the assigned container seems to work correctly! Was not expecting it and voila, the empty bag has stuff in it.

I'll see how this goes and let it run for a bit. Maybe it simply needs a reset or relog to trigger the new fix.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


And with testing in mind... if anybody has it in their mind to create a new Ghoul or Clay Golem character, let me know. The rewards for helping me playtest this system will be a quick jump to the mid-levels, the chance to use some new features first, and the knowledge that they're helping us roll out a new system that will fix some issues which have been gnawing at people for eight years now (good god, the game is eight years old!).
*Rieitdd
Posts: 44
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Rieitdd »


Ceremorph,Jan 1 2015 wrote: And with testing in mind... if anybody has it in their mind to create a new Ghoul or Clay Golem character, let me know. The rewards for helping me playtest this system will be a quick jump to the mid-levels, the chance to use some new features first, and the knowledge that they're helping us roll out a new system that will fix some issues which have been gnawing at people for eight years now (good god, the game is eight years old!).
If you are ever doing this with dragons, count me in :D
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


The testing is already complete, and I'm working on the implementation phase. Thanks for offering though!
*doc
Posts: 87
Joined: Thu Jan 01, 1970 12:00 am

Posted by *doc »


Ceremorph,Jan 1 2015 wrote: And with testing in mind... if anybody has it in their mind to create a new Ghoul or Clay Golem character, let me know. The rewards for helping me playtest this system will be a quick jump to the mid-levels, the chance to use some new features first, and the knowledge that they're helping us roll out a new system that will fix some issues which have been gnawing at people for eight years now (good god, the game is eight years old!).
i'm in if iron golems are needed.
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