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mimifearthegn
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Posted by mimifearthegn »


Merry Christmas everyone!!!

Today's update includes:

- Krampus is back (along with the seasonal OOC room)
- Carnival is gone
- Arcanaloths have new tintable heads! (Shadowfox)
- New Winter Wolf and Blink Dog variations. Winter wolves and Blink dog base appearances also have tint maps; you will need to press "next" in order to see color settings in character creation. New appearances are available in the appearance changer. (Lazuli)
- Eternal Warrior fixes (Edmaster)
- Potion price fix (Gadwin - see below)
- Craft skill update - classes which previously only 1-2 of the craft skills should now have all the craft skills as class skills (Eldwen)
- Golems get multiattack (Eldwen)
- New background feats (Gadwin - see below)
- Arcane scholars should now get access to all appropriate epic spells (Eldwen)

Background Feats
Stern: Your resting expression is harsh, even scary to some- and strangers who willingly choose to try and get to know someone so outwardly morose are few and far between- and they have a tendency to glean hidden meanings from your words, too. +6 intimidate, -3 diplomacy, -3 bluff.

Amicable: You have an air of outward friendliness about you. People are more willing to see eye to eye with you, but in return you aren't very menacing, and your willingness to please others makes it difficult to lie. +6 Diplomacy, -3 Intimidate, -3 bluff.
(CHA 12+)

Misdirector: Lying has always been easy for you. It's far less work to just make people think something is true instead of actually making it true, so it always seemed like a good skill to keep sharp with. However, you're so used to lying that being genuine is difficult at times. You gain +6 to bluff and -3 to diplomacy and intimidate.
(CHA 10+)

Tinker: Much of your time has been spent fiddling with this or that in a workshop, and though you're experienced in your crafts, you're not so great with the outside world as a result. +6 Craft Weapon, Alchemy, Armor, and Trap; -6 to Bluff, Diplomacy, Intimidate, and Survival.
(INT 12+)

Naturalist: Whether in planar locales or primer locales, you've always felt at peace when outdoors. Your rugged preferences are a great boon when it's just you and nature, although you stumble in urban settings- which some merchants are all too happy to take advantage of. You gain +6 to survival in exchange for -3 to lore & -3 to appraise.

Potion price fixes
Lesser Sequencer 1x for 300
Sequencer 1x for 600
Greater Sequencer 1x for 1,000

Greater Heroisms x5 for 1,500
Greater Stat Pots x5 for 1,500
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mimifearthegn
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Joined: Mon Jan 13, 2014 3:18 am
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Posted by mimifearthegn »


A hotfix should go in next reset with the following:

- Item for Morrigan
- Skill Scaling (Gadwin)

Skill Scaling
Some skills will now scale off of a second stat if the primary stat is lower, in situations where it would be sensible. These interactions are:

Heal: Also scales with INT, as book smarts are as important as worldliness when determining medical proficiency
Set Trap: Also scales with INT, as knowing the intricacies of the trap would make it easier to set
Lore: Also scales with WIS, as worldliness contributes to one's overall knowledge of things
Search: Also scales with WIS. Why wouldn't it? Spot and Listen are WIS, all you're doing is changing your people-perceiving to object-perceiving.
Intimidate: Also scales with STR. Jacked jocks are scary.
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