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Update 3/24/2026

Posted: Tue Mar 24, 2026 10:54 pm
by edmaster44
Changelog March 24, 2026

Changes by Morrigan:

New Mobs added

By FlattedFifth
Bug Fixes:
-Fixed bug where xp calculation was far too high
-Fixed bug that keeps breaking trinkets and the Armory, though some trinkets still broken
-Removed a debugging message in the on-aquire-item script that I had left in by mistake last update (my bad)


Feat Change:
Blindfight feat no longer grants immunity to blindness

Spell Change:
See the Unseen now grants immunity to blindness

Psychic Warrior Power Change:
Dissolving Weapon
Psychometabolism [Acid]
Level: Psychic warrior 2
Manifesting Time: 1 standard action
Range: Personal
Target: Held weapon(s); see text
Duration: 60 Seconds Per Manifestor Level, Twice that when extended
Saving Throw: None
Power Resistance: No
Power Points: 3
Metapsionics: Augment, Extend.

Your weapon is corrosive, and sizzling moisture visibly oozes from it. You deal 4d6 points of acid damage to any creature you hit with your successful melee attack. Any creature struck by this takes an additional 1d6 irresistible acid damage each round for 8 rounds. If you cast this upon yourself while dual-wielding, the effect automatically applies to both weapons.

Augment: Grants +5d6 acid to weapon and 1d6 irresistible acid damage each round for 10 rounds.


Item Changes:
Several undead-related alchemy regents now have a percentile chance of giving a faint death essence when distilled in addition to their normal essences.
Ghast Claws, Ghoul Claws, and Skeleton RIb = 25%
Ghostly Essence = 33%
Ghost Residue = 50%
Shadow Residue = 50%
Vampire Tooth = 66%
Lich Dust = 75%
These regents’ descriptions will be updated automatically in your inventory to reflect the addition.