Update February 4, 2012

Important announcements. Incase of problems logging in, try:
Direct connect address: scod.game-server.cc
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*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


So a rather sizable update went through today, and there are several things that will be immediately apparent to players:

Undersigil: the CRs were tweaked slightly to make the tougher monsters give better XP, so you'll no longer get the same for a kobold as you do for a half-orc with a greatsword.

Clangor: the monsters were scaled back slightly to make the area more attuned to its suggested levels.

Elemental Earth: the Great Rift has been completely remodeled, including a new foe. The major pathfinding issues have been resolved.

Sigil: Ulbart's quest is working properly again.

Most of the other things are not going to be noticed by characters, and of those who are I'll let Agony make the announcements, since they're his tweaks.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Ceremorph,Feb 4 2012 wrote: Most of the other things are not going to be noticed by characters, and of those who are I'll let Agony make the announcements, since they're his tweaks.
*grumbles* So laaazzzzyyyyy....

Ok, here they are.
  • Clerics with Elemental domains should now be able to turn elementals. Clerics with Destruction domain damage constructs when turning. (NWN1 style)
  • Divine Wrath usage upped to 3/day. We decided against extending the duration after a long discussion. Basically, if you take Divine Champion and don't have a high Charisma its your problem. :P
  • Mazey spawn problem in lab should be fixed. :rolleyes:
  • The effect from Scrolls of Mnemur are now set to be an extraordinary effect, which makes them non-dispellable. Resting will still cancel the effect.
And Cere missed a couple of hers which i think players may notice. Beasties in Endless Maze now have reduced HPs, and some of the crafting errors have been fixed.
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