Kemo and xp script tweak update

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*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Kemo:
We're testing the kemo system on server, although are more chairs that will be modded later if this first test goes well.

Also, there is an Animations button in PC Tools -> Miscellaneous which has new animations for players.

XP Script:
I also made an alteration to the xp script, based on feedback I've gotten over the last year or more, that people want to see the 5 level range increased.

Unfortunately, the way the old script was made, it was never very feasible to just increase the level range and nothing else, since xp was handled by a party average level. Consequently as many have noticed, it payed off to try have the biggest party range possible (5 levels) to gain the most possible xp.

This has now been changed. The xp is now calculated based on the highest level character in the group, and party xp bonus increased to compensate. Level range has been increased to 7 levels (and Scry tool updated to check for same).

What has not changed is the spawning, so difficulty should be same as before. Also xp for soloing is unchanged. The penalty for being outside the level range is also unchanged, but indirectly it is improved since the level range has increased.

Finally, don't panic... we're testing this new tweak, and if the players hate it we'll move back to the old script or tweak further on the new one... we're just attempting to comply with feedback we've gotten from many players over a long period of time... please test it, and report back where you feel the system is working particularly badly (or particularly well), so we can consider new changes.


Other:
* Cornugon in abyss altered
* XP in Clangor slightly increased
* Copy to Leader journal bug fixed
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