Scod Update Coming Next Weekend

Important announcements. Incase of problems logging in, try:
Direct connect address: scod.game-server.cc
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*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


wrote:"And so it was that Sigil suddenly got a big influx of goblinoids and other races coming in, no doubt from some of the numerous new portals popping up.  I can see that we will need to map new portals, and gauge how dangerous they may be..."

- from the notes of the Sage

Sigil City of Doors is finally releasing its big update next weekend, with among other things these features:

- New playable races (selectable from character creation screen).
- Scry tool that will show where players are on server currently (doesn't show specific player location, only general numbers, and you can always opt out to become invisible for the scry tool)
- New faction areas.
- New hunting areas.
- Tweakings on monsters and areas.
- New monster models
- New clothing appearances.
- Summons have been reworked. (see bottom of this post for more details)

In preparation, we start letting you download the new hak files now (yes, will be all new haks, sorry for being more downloads for you). You can find the haks available for download here:

http://scod.serveftp.net/scod2.rar
http://scod.serveftp.net/scod2_clothmod.rar
http://scod.serveftp.net/scod2_clothtex.rar
http://scod.serveftp.net/scod2_creatures.rar
http://scod.serveftp.net/scod2_headswings.rar
http://scod.serveftp.net/scod2_nocheat.rar
http://scod.serveftp.net/scod2_placeables.rar
http://scod.serveftp.net/scod2_races.rar
http://scod.serveftp.net/scod2_tiles.rar
http://scod.serveftp.net/scod2_weapons.rar

In addition you can also already now attempt to log on to our test server to try the module while we're still tweaking away the last bugs. You need the haks above, or can use autodownloader. You can then direct connect to 212.251.221.94 with password 123

Shouts are enabled on testserver, and obviously everything going on at it is OOC only.

The test server has an old copy of the vault, and nothing done there will be copied over to the main server, so don't ask for it. It will let you see what is available and start preparing for the release however.

Monster Summoning Changes: wrote:
Summon Monster

Good
1 Small Viper
2 Celestial Bombardier Beetle
3 Celestial Bear
4 Lantern Archon
5 Hound Archon
6 Bralani Eladrin
7 Djinni
8 Celestial Dire Bear
9 Guardian Naga

Evil
1 Fiendish Rat
2 Fiendish Wolf
3 Hell Hound
4 Fiendish Dire Wolf
5 Shadow Mastiff
6 Bezekira (hell cat)
7 Bulezau
8 Gargantuan Fiendish Spider
9 Hezrou

Neutral
1 Gibberling
2 Hook Spider
3 Xorn, Minor
4 Carrion Crawler
5 Displacer Beast
6 Gelatinous Cube
7 Xorn
8 Blue Slaad
9 Green Slaad

Spirit Shaman
1 Spirit Warrior
2 Spirit Crossbower
3 Spirit Fighter
4 Spirit Fencer
5 Spirit Lurker
6 Spirit Berserker
7 Spirit Archer
8 Spirit Sneaker
9 Spirit Magician

Druid
1 Small Viper
2 Hook Spider
3 Stirge
4 Smilodon
5 Displacer Beast
6 Megaraptor
7 Xorn
8 Noble Salamander
9 Unicorn

Blackguard Fiend - Succubus/Erinyes

Hellfire Warlock - Neeshka replaced with Bulezau, otherwise no changes

Planar Binding, lesser
Chaotic/Neutral - Red Slaad
Evil - Imp
Good - Moon Dog
Lawful - Duodrone

Planar Binding/Planar Ally
Chaotic - Succubus
Good - Celestial Bear
Lawful - Erinyes
Neutral - Sylph

Greater Planar Binding
Chaotic - Succubus
Good - Celestial Dire Bear
Lawful - Erinyes
Neutral - Elemental

Gate
Chaotic - Death Slaad
Evil - Horned Devil
Good - Astral Deva
Lawful - Marut Inevitable

Epic Gate
Evil - Balor
Good - Planetar


Improved but otherwise unchanged:

Animate Dead (HD now increase with caster level)
Create Undead (the Wraith improved somewhat)
Fiendish Heritage (should also now have a duration longer than 1 round)
Shadow Conjuration
Greater Shadow Conjuration
Pale Master Summons
Death Domain
Dead Walk (HD now increase with caster level)
Shadow Dancer Summon
Extract Water Elemental (duration increase only)
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