Kaedrin Content Restrictions

*Embersworn
Posts: 171
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Embersworn »


Hospitaliers don't have to be LG, which is one important difference from anything Paladin-related.

However, Hospitaliers also would be the last nail to the coffin of already avoided PrC that is Warpriest... Full BAB, fighter bonus feats and better caster progression. :X

There would be no point in even looking at Warpriest PrC if the Hospitalier PrC was available. Not like there are many reasons to be a Warpriest now, but still...


Black Flame Zealot is a pretty nice class. Though being this tied to religious fanatism it may or may not fit the Planescape setting... where religion is not that important.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


Hospitalier is very much one of those classes I really don't like because it's just a bunch of numbers. But I don't want to really get into it, trying to stay on what people want, not what people don't want.

Though why you want a certain class/feat/spell/etc is also important.
*Strawberry Jam
Posts: 441
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Strawberry Jam »


SyntheticRose,Dec 3 2016 wrote:
Strawberry Jam,Dec 2 2016 wrote:A spellwarp sniper prestige class has the ability to qualify ray attacks and to turn area spells into rays to qualify for sneak attack bonus.
Ray spells qualify by default in the same situations in which ranged weapon attacks qualify. You don't need a prestige class to do that. :P
A ray would qualify if it has an attack roll and deals a form of damage. The rules are pretty consistent like that, same as with regular sneak attacks, you're dealing precision damage. Another consequence is that spells with a touch attack competent would also qualify for critical hits as a normal attack does. If a ray doesn't have an attack roll (no precision effect) it's not aimed and then doesn't qualify for a sneak attack bonus. The prc can add the attack roll to all ray shaped spells and can turn aoe shapes into ray shapes, canceling the reflex save and gaining several bonuses to ranged touch attacks.
*SyntheticRose
Posts: 136
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SyntheticRose »


All rays have attack rolls, Strawberry. That's the definition of a ray spell -- it requires a ranged touch attack to hit. Some rays don't deal hitpoint damage, like Ray of Enfeeblement or Enervation, and they wouldn't qualify based on that criteria, but they still require a ranged touch attack to hit.

(And are often houseruled at many tables to produce negative energy damage equal to your sneak attack dice, when used in a situation that otherwise qualifies as one.)
*Glucifer
Posts: 46
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Glucifer »


There are spell fixes and adjustments here and there with KC. I'd like to see the greater magic weapon and greater magic fang ones off the top of my head. Monk fists are considered natural weapons in PnP I believe. We might as well make them work on gloves as the workaround does. Buffing self or party members returns a melee weapon error right now.
*KittyEmpress
Posts: 65
Joined: Thu Jan 01, 1970 12:00 am

Posted by *KittyEmpress »


I like the Fist of the Forest prestige class in Kaedrin's pack, because I enjoy the archetype that it allows one to play, as well as the fact that it supports a lesser used stat to be used as someone's 'main' stat. I find the 'flavor' of it largely pointless and silly, but I love the idea of the big hulking barbarian brute turning his wall of pure muscle into something that lets him fight bare handed.

Because when I think of awesome barbarians, I for some reason see someone ripping the arms off a bear with their bare hands, not using a big axe or anything. However that is, obviously, a bad build as anyone would tell you, ever. Fist of the Forest lets you live that dream.
*KittyEmpress
Posts: 65
Joined: Thu Jan 01, 1970 12:00 am

Posted by *KittyEmpress »


I like the Hexblade base class as a concept, because I enjoy the idea of being what is basically a dedicated debuffer, or anti-bard. In implementation the Hexblade ranges between absolute garbage [pure hexblade in PvE content] to okay [hexblade -> DD] to overpowered [hexblade PRC that gives free EDM access on a cha caster??], but the concept is one that I really, really like.

I like this for a lot of reasons. Mechanics wise, I like it because of how easy it is to hit the +20 AB cap from magic on a server like Sigil. This means being able to debuff an enemy's AC is, practically, like being able to go beyond this cap. I often found that I had issues when playing a bard that eventually my courage song just was pointless - it was suddenly providing +2-3 AB, not the +6 it should.

I also like it fluff wise though, and I enjoy the Hexblade lore of it being someone just born with an unlucky star following them, and cursing their enemies instead of really 'helping' them. I found that i could make some pretty unique characters in terms of what their magic 'is' and how it manifests. It seems like a good fit to Sigil as well, with all of its magical phenomenon.
*SyntheticRose
Posts: 136
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SyntheticRose »


There's no stars in the Cage though. Those lights in the sky are actually the streetlamps and fires and such from the ward across the ring.
*KittyEmpress
Posts: 65
Joined: Thu Jan 01, 1970 12:00 am

Posted by *KittyEmpress »


SyntheticRose,Dec 10 2016 wrote: There's no stars in the Cage though. Those lights in the sky are actually the streetlamps and fires and such from the ward across the ring.
Its not literally a star stalking them. Its just a saying, like being born under a lucky star. Hexblades are just cursed from birth with their magic, which manifests in unluckiness around them (but not to them). They lesrn to harness this inborn unluckiness into curses, to debilitate their enemies. The reasons for their birth are never delved into in PnP. This is, partially, the fun of them. Since you can take a broad base and make it your own.
*Rayanne
Posts: 191
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Rayanne »


I'd really like to see the Animal Companion style for rangers - and, to a lesser degree the two-handed focus line as well.
Seeing as both the archery and dual-wielding lines are worthless for anyone without manual dexterity(such as Canines, who would otherwise fit naturally as rangers), it would be great to have some alternative options so that you don't lose out on a major feature of a class.

Shared Fury feat: allows (barbarian/frenzied berserker)/ranger characters to share their frenzy or rage with their animal companion.

Melodic Casting feat: You gain a bonus to Concentration checks (equal to the difference) if your Perform is greater than your Concentration skill. Only the base ranks in the skill are compared.
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