That's the impression I got. But less lawful and more chaotic.Knightoftheradish,Jun 19 2010 wrote: Gwyn handed him a bone... wand!
Sigil is mostly CN, LN, and LE I think.
Sigil Alignments

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*Spehss Mehreen
- Posts: 52
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*Mr_Otyugh
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It's either all alignments, or true neutral... since everything is implemented into weird combination, while there is chaos represented, there is also laws represented. None of the extremes most powerful entities are really allowed to enter... and when balance is too much ruined, the Lady of Pain steps in to bring it back.

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*Krymsun
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I peersonaly find it quite fun to play Valeria as a crusader type paladin that hates everything evil, undead, or demonic(even the slightest pinch). Which she probably perceves as 90% of the player base
Sure, few like her, but it sure is an awful lot of fun to play.
Sure, few like her, but it sure is an awful lot of fun to play.

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*Cenpuppie
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Agreed!Krymsun,Jun 27 2010 wrote: I peersonaly find it quite fun to play Valeria as a crusader type paladin that hates everything evil, undead, or demonic(even the slightest pinch). Which she probably perceves as 90% of the player base
Sure, few like her, but it sure is an awful lot of fun to play.

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*Ravel's Heart
- Posts: 112
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Speaking as a DM, I find that the setting lends itself a bit more to players playing non-good alignments. I almost always look at people's sheets to determine five things: level, alignment, class, race, and deity. I don't think it is revealing anything too surprising to say that somewhere around 10-15% of PCs are good, and probably the same percentage are lawful.
It's a funny thing, in that, from a DM standpoint, it's relatively easy to put PCs in a position to do something heroic. It is relatively difficult to create RP scenarios that call for "epic chaotic neutrality" --mythic acts of supreme self-interest. I have to admit that it sometimes leaves me scratching my head in terms of ways to make PCs care about what is happening.
Seeing as how players seem to have no shortage of things to do, though...any alignment is okay with me, I suppose.
It's a funny thing, in that, from a DM standpoint, it's relatively easy to put PCs in a position to do something heroic. It is relatively difficult to create RP scenarios that call for "epic chaotic neutrality" --mythic acts of supreme self-interest. I have to admit that it sometimes leaves me scratching my head in terms of ways to make PCs care about what is happening.
Seeing as how players seem to have no shortage of things to do, though...any alignment is okay with me, I suppose.

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*Ceremorph
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Although from my point of view, alignment when I'm setting up a quest isn't that important. If a quest is created from a "heroic" point of view, it's simply up to the players to determine reasons for their characters to be there. Where LG might take up the quest for just that reason, the CG character could be doing it for altruistic purposes, the CN because it sounds like "fun", the NE because making proper contacts among the other adventurers involved could help their future plans. So long as it's not "disrupt a plot by minions of Demogorgon" and you wind up with five worshippers of Demogorgon in the party...wrote:It's a funny thing, in that, from a DM standpoint, it's relatively easy to put PCs in a position to do something heroic. It is relatively difficult to create RP scenarios that call for "epic chaotic neutrality" --mythic acts of supreme self-interest.

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*Mr_Otyugh
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I kinda agree with Ceremorph on this. If the evil fellas don't feel oblidged to follow, that's their problem.
I tend to think alignments this way: Even if you're evil aligned, you might feel like you're doing the right thing, but are misguided with your actions... though some are just clearly messed up when dropped as a child or random dramatic past thingie :P
But this way it might make them join a task to save princess from yugoloths in middle of Gehenna, from an active volcano. <,< ... only to end up to notice that the princess' charisma is actually close to 5 and get back to Cage grumbling about their bad luck (after possibly "forgetting" the princess in Gehenna).
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Or sometimes self-interest makes you join for the reward. What my mage in other server did after meeting a ghost of child (in a haunted house) while his other group members were having discussion with... he shot it calmly and asked the others if they could now move on.
:P he wasn't very impressed of talking ghost in haunted house after being paid to clear the place of ghosts.
I tend to think alignments this way: Even if you're evil aligned, you might feel like you're doing the right thing, but are misguided with your actions... though some are just clearly messed up when dropped as a child or random dramatic past thingie :P
But this way it might make them join a task to save princess from yugoloths in middle of Gehenna, from an active volcano. <,< ... only to end up to notice that the princess' charisma is actually close to 5 and get back to Cage grumbling about their bad luck (after possibly "forgetting" the princess in Gehenna).
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Or sometimes self-interest makes you join for the reward. What my mage in other server did after meeting a ghost of child (in a haunted house) while his other group members were having discussion with... he shot it calmly and asked the others if they could now move on.
:P he wasn't very impressed of talking ghost in haunted house after being paid to clear the place of ghosts.
