Can The City Be Set As Outside?

*Darkrob
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *Darkrob »


Rangers aren't necessarilly sentinals of the woods. Traditionally they're also soldiers for regular armies. They scout ahead, watching movements and counting troops. They lay traps and snipe from a distance. They make great officers (and spies) and many don't even care for the wilderness... it's simply a job to them.

I'll certainly agree with whatever decision is eventually made. If they make it so ranger abilities work in the city, great. If not I can certainly live with that as well.
*Mr_Otyugh
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Kree,Jul 1 2010 wrote:
Mr_Otyugh,Jul 1 2010 wrote: Also technically by DnD rules it would work in 'natural' places, not in 'exterior' like Obsidian made it work. So it would not work in cities in reality (as they aren't natural.. well maybe very few exceptions, but Sigil is definitely not natural).
How is a city any more unnatural than an anthill?
Well Sigil is special, I'll grant you that...
Making anthill doesn't exactly take architechture, they don't build rivers, they don't make roads, they don't make aqueducts...

Are you saying cars, wagons etc are built by nature? I'm rather sure those are industry and technology. Granted there aren't cars, but that should get the point across.


It is artificial enviroment. Rocks are shaped, things are actually manufactured rather than just carrying pile of rocks or trees and going under them, if cities were like that, I'd agree that they'd be "natural".

Why'd rangers and druids otherwise prefer woods over cities if cities are also natural?

Druids aren't some casual modern world people whom just wants clean enviroment around their houses and recycle their trashes. They are people whom draws their powers from the very nature, using the resources responsibly, thanking the lands.. it is something ritualistic. They understand the nature, they do not abuse it to take more than they need, which the industry and cities do.



Oh and also to note, I did not say it wouldn't be set as outdoors. I'm just stating the PnP rules.
*Maximus Tear
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *Maximus Tear »


also theres the mechanics issue. there more outside areas you have the less space you have to work with. indoor areas tend to take only a fraction of the space that outdoor areas do. its just good space management to keep it intdoors.
*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


Maximus Tear,Jul 4 2010 wrote: also theres the mechanics issue. there more outside areas you have the less space you have to work with. indoor areas tend to take only a fraction of the space that outdoor areas do. its just good space management to keep it intdoors.
That's a different thing. The indoor/outdoor flag they refer to has nothing to do with whether it's an indoor/outdoor area in terms of building and thus size/performance constraints.
*chengc02
Posts: 11
Joined: Thu Jan 01, 1970 12:00 am

Posted by *chengc02 »


Darkrob,Jul 1 2010 wrote: Rangers aren't necessarilly sentinals of the woods. Traditionally they're also soldiers for regular armies. They scout ahead, watching movements and counting troops. They lay traps and snipe from a distance. They make great officers (and spies) and many don't even care for the wilderness... it's simply a job to them.

I'll certainly agree with whatever decision is eventually made. If they make it so ranger abilities work in the city, great. If not I can certainly live with that as well.

I would very much agree with that only if the ranger doesn't cast Nature spells... ((or animal companion?)) Then that will very much make a urban ranger. I think. Learn to hide under a chair instead of bush!:P
*Mr_Otyugh
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


http://www.d20srd.org/srd/classes/ranger.htm

Remember this is DnD after all, not modern world, while there are definitely "urban rangers" in modern world, in DnD they are generally only nature binded. Also remember that there are also rogues and so forth which tend to rely more on urban areas and can act as scouts for armies.
*Maximus Tear
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Maximus Tear »


chengc02,Jul 5 2010 wrote:
Darkrob,Jul 1 2010 wrote: Rangers aren't necessarilly sentinals of the woods. Traditionally they're also soldiers for regular armies. They scout ahead, watching movements and counting troops. They lay traps and snipe from a distance. They make great officers (and spies) and many don't even care for the wilderness... it's simply a job to them.

I'll certainly agree with whatever decision is eventually made. If they make it so ranger abilities work in the city, great. If not I can certainly live with that as well.

I would very much agree with that only if the ranger doesn't cast Nature spells... ((or animal companion?)) Then that will very much make a urban ranger. I think. Learn to hide under a chair instead of bush!:P
actually the rules for urban rangers only state that anything which only works in the wilderness now work in towns instead, and they replace certain knowleges with city based skills. also, animal companion must be something from a city. dogs, cats, things of that nature.
*Darkrob
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Joined: Thu Jan 01, 1970 12:00 am

Posted by *Darkrob »


And as any Veteren Tabletop DM will tell you... the AD&D rule books are strictly to be used as guidelines to help you run your campaign. They are by no means set in stone. The final decision always rests with the DM (in this case DM team).

I've been DM'ing, on and off, since 1980 and have seen many decisions that are nothing like the official rules. I'll abide by the final decision either way the team rules on this.
*redgolem
Posts: 7
Joined: Thu Jan 01, 1970 12:00 am

Posted by *redgolem »


Darkrob,Jul 1 2010 wrote:Call me a sucker for epic punishment but I like my melee characters. Always will... so, keeping that concept in mind I made a Ranger of Sigil. He's a Dwarf. Wears (what appears to be) shiny armour, wields two war axes and (for some reason) really really hates planar creatures. He feels they are ruining how *he* thinks Sigil should be. It's a neat build (Ranger/Fighter) and his RP concept is fun to play. Problem is, however, most of his earned Ranger abilities do not work in Sigil. They only work in *outside* environments. Essentially he's nothing more than a two weapon fighter while on home soil... or turf... or cobble... or whatever the streets are covered with. I'd like to actually play him to, not only his RP potential, but also his class potential.
Interesting concept. Lots of RP potential. Have you seen the Urban Ranger variant on the d20 SRD? The urban ranger stalks the treacherous streets of the city, relying on his knowledge of alleyways and underworld contacts to keep him alive.

Unfortunately (or perhaps fortunately) there's not much danger in the streets of Sigil itself except for DMed events and RP'ed interactions. (Undersigil is a different story) Even if Sigil streets were changed to be "outside", it wouldn't do much for rangers (natural, urban, or even suburban) except for those DM/RP occasions.

Still it'd be interesting to see a dwarf urban ranger with two war axes. (But why would he need to be so shiny?) What would happen if he had to go into Brux?
*Rynaga
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Rynaga »


chengc02,Jul 5 2010 wrote:
Darkrob,Jul 1 2010 wrote: Rangers aren't necessarilly sentinals of the woods. Traditionally they're also soldiers for regular armies. They scout ahead, watching movements and counting troops. They lay traps and snipe from a distance. They make great officers (and spies) and many don't even care for the wilderness... it's simply a job to them.

I'll certainly agree with whatever decision is eventually made. If they make it so ranger abilities work in the city, great. If not I can certainly live with that as well.

I would very much agree with that only if the ranger doesn't cast Nature spells... ((or animal companion?)) Then that will very much make a urban ranger. I think. Learn to hide under a chair instead of bush!:P
True, normal Rangers in D&D are nature based, quite simply the idea that a city would work for their skills is preposterous, unless said city was carved into trees or something.



I'm pretty sure there was a feat for Rangers are one point that changed their Animal Companion choices into more domesticated animals only - Hunting dogs mostly, and gave their spells less nature and more war esque divine spells.

There was also a homebrew (ick I know) baseclass alternative called Urban Ranger at one point that got rid of nature spells and switched to using limited form of a Sorc's Arcane spells, and he got weird 'animal companions' such as
and

Though the animal companions were all started as babies and the such.



Used it once for a campaign that took place in a city that covered most of a continent. Custom worlds were fun *nod*.


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