Turning Ethereal In Sigil.

*xeneize
Posts: 19
Joined: Thu Jan 01, 1970 12:00 am

Posted by *xeneize »


huh if it's in the lore that you can't turn ethereal in Sigil (or what I've been told at least), why people do it? and specially in a setting oriented for the adult public?

you should not need any rule or to disable the spell mechanically for people to remain In-character, do you?


Guess am done in this topic, I will just do as I have to do in those situations.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Until we can implement all spells that don't work on various planes (including fire magic in plane of ice to take an example), we won't enforce single spells being used somewhere they by pnp lore can't be used.

Etherealness works in Sigil in SCoD, I can't put it much simpler than this... it's not against the rules, and there is no arguing about it... Yes, thats not what the PnP rules say, and yes we've explained why we have made this decision.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


The_Tarot,Jun 28 2010 wrote: I understand it's just an example, but could always just make everything immune to fire on the ice plane sooner or later. Same results, but I understand mechanically it's actually a spellcraft check to manifest fire.
Yes it's just an example, and individually all the spell implementations on planes are quite doable... but considering how many there are, and some involve things like "lawful" spells and "chaotic" spells which have no easily defined solution like fire immunity... or like mentioned bags of holding... not to mention that by planescape lore magical items should be weaker the further they come from the place they were forged...

All in all, yes at some point we might implement this, but no we have no plans of doing so in the conceivable future.

If a spell works, it works.
*Cadence
Posts: 301
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Cadence »


Here's a similar point that is made less often, but is just as valid as etherealness in Sigil: Shadowdancers in Sigil technically shouldn't be allowed to hide whilst in the city ( bc they shift onto the shadow plane when they do so). :ph43r:

But hey, like it's already been said - if it works game-mechanic wise in the city, then it's valid IC.
*Lemonade
Posts: 2
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lemonade »


If people are worried about Etherealness hampering their roleplay, simply cast See Invisibility and keep it up constantly. It does work against ethereal creatures.

See the DnD rules set: http://www.d20srd.org/srd/specialAbilit ... herealness
wrote:Ethereal creatures are invisible, inaudible, insubstantial, and scentless to creatures on the Material Plane. Even most magical attacks have no effect on them. See invisibility and true seeing reveal ethereal creatures.
Considering how many people can walk around with semi-permanent See Invisibility, interlopers should be extremely cautious. Ethereal creatures are vulnerable to force spells.

Like this nifty thing called a Wall of Force: http://www.dandwiki.com/wiki/SRD:Wall_of_Force
And Force Cage; Go for the Windowless Cage version if you're really worried: http://www.d20srd.org/srd/spells/forcecage.htm

And what's even better is, if you combine these with an Anti-magic Field: http://www.d20srd.org/srd/spells/antimagicfield.htm

...Then the ethereal creature is trapped. Disintegrate does not function in an Anti-magic Field, so the creature's ability to destroy the force cage or barriers is extremely limited (if even possible). They just have to wait the spell's duration out.
*xeneize
Posts: 19
Joined: Thu Jan 01, 1970 12:00 am

Posted by *xeneize »


See invisibility can see into the ethereal plane? ...errrr... wow?

*Lemonade
Posts: 2
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lemonade »


Unfortunately, due to the limitations of the NWN2 engine, it's not really possible for us to accurately portray planes that are coexistent with each other. But here is the Ethereal Plane description that roleplayers should be aware of:
wrote:The Ethereal Plane

The Ethereal Plane is coexistent with the Material Plane and often other planes as well. The Material Plane itself is visible from the Ethereal Plane, but it appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy.

While it is possible to see into the Material Plane from the Ethereal Plane, the Ethereal Plane is usually invisible to those on the Material Plane. Normally, creatures on the Ethereal Plane cannot attack creatures on the Material Plane, and vice versa. A traveler on the Ethereal Plane is invisible, incorporeal, and utterly silent to someone on the Material Plane.

The Ethereal Plane is mostly empty of structures and impediments. However, the plane has its own inhabitants. Some of these are other ethereal travelers, but the ghosts found here pose a particular peril to those who walk the fog.

It has the following traits.

    * No gravity.
    * Alterable morphic. The plane contains little to alter, however.
    * Mildly neutral-aligned.
    * Normal magic. Spells function normally on the Ethereal Plane, though they do not cross into the Material Plane.

The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings. Spellcasters on the Material Plane must have some way to detect foes on the Ethereal Plane before targeting them with force-based spells, of course. While itÂ’s possible to hit ethereal enemies with a force spell cast on the Material Plane, the reverse isnÂ’t possible. No magical attacks cross from the Ethereal Plane to the Material Plane, including force attacks.
If you can imagine, the Ethereal Plane is very dangerous. You risk being attacked by ghosts, and if something hits you with enough force or momentum, you'll fly off, uncontrolled. Good luck with that. Hope you brought tethers...
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