Modrons

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*rapsam2003
- Posts: 905
- Joined: Thu Jan 01, 1970 12:00 am
There is a rogue modron who is part of the Sensates: Checker.

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*Mabus
- Posts: 312
- Joined: Thu Jan 01, 1970 12:00 am
You pretty much mirrored what I said, just not in as many words. Yes, a monodrone is only going to take orders from a duodrone, a duodrone will take orders from a tridrone whilst issuing orders to a monodrone, a tridrone will only take orders from a quadrone whilst issuing orders to a duodrone, a quadrone will only take orders from a pentadrone whilst issuing orders to a tridrone, etc. all the way up the hierarchy. Each one only aware of the rank above/below them. But this behavior is only while the modron is still a part of the modron order, and not after they've gone rogue.TheorumOfNeutrality,Mar 2 2017 wrote:*POOF* What?Nimiane,Mar 2 2017 wrote: *Casts Summon: TheorumofNeutrality*
Oh.
So, basically - what Alersia said. Playing any type of actual modron as a PC would be very mind-numbing. Monodrones would totally ignore all types of communication not coming directly from a duodrone, for example, as monodrones can only do one single thing at a time.
If they're ordered to move rocks, they can't also move rocks and engage in conversation - unless a duodrone specifies that the monodrone's orders have changed. Duodrones wouldn't be much better.
Since a model doesn't exist for rogue modrons (rogue modrons don't look like quadrones, Nordom was just a quadrone before he went rogue) we can instead play rogue modrons of those two types.
I tried to look up the information on modrons going rogue. I know I've read all about modrons some years ago. I found this on the wiki regarding rogue modrons:
I know I read that in an official book somewhere but I can't recall which source it was. I checked the Planewalker's Handbook under Modrons thinking it was from there. It wasn't, but still I found this tiny piece of info.:wrote:It happens rarely, but sometimes, Modrons go rogue. They start to develop a personality and a mind of their own, becoming distinctive beings rather than interchangeable cogs. Only Modrons of at least quadrone rank seem to be capable of going rogue; the lower three castes are simply too mindless to develop that level of a sense of self. Modrons typically seek to destroy these rogues whenever they appear to return their essence to the logic-pool for recycling, fearing either their contamination of the Modron race or their depletion of the Modron logic-pool.
I haven't seen yet directly evidence with regards to non-quadrone rogues turning in to quadrones.... I swear I read it somewhere. But maybe I'm just remembering incorrectly the first statement about quadrones being the starting point for rogues; the lowest three types not being intelligent enough. But it still supports my claims nonetheless. And the statement in the Planewalker's Handbook with regards to rogue modrons "losing their normal modron form that designates their position within the modron hierarchy" gives some clue as to what I'm referring to.wrote:Modrons are the clockwork caretakers of the gears of Mechanus, virtually unthinking in their strict hierarchical order. No being's minds are as focused on law, stability, repetition, and the security of harmonious regulation. But the multiverse isn't perfect – not even in Mechanus – and sometimes things go wrong. Sometimes a modron receives conflicting orders from two or more superiors, or is confronted with incontrovertible proof that all is not orderly. Sometimes a modron's mind just snaps. These circumstances create rogue modrons. When modrons go rogue, they lose most of their special abilities and even the normal modron form that designates their position within the clockwork hierarchy. They find themselves cast out of Mechanus, the heart of law and the only world they have ever known, and plunged into the cold, lonely, and (worst of all) chaotic multiverse. Rogue modrons have the forbidden and reprehensible glimmerings of self, the only thing that allows them to survive in this new sphere.
In any case, there's still the fact that there is no quadrone model available. So agreeing to use the other forms as replacements for rogues in this case is still fine, imo.

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*MimiFearthegn
- Posts: 762
- Joined: Thu Jan 01, 1970 12:00 am
That's basically it, yup. There are only models for monodrones and duodrones.Mabus,Mar 2 2017 wrote: In any case, there's still the fact that there is no quadrone model available. So agreeing to use the other forms as replacements for rogues in this case is still fine, imo.
And monodrones look so cute!

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*Scintilla
- Posts: 101
- Joined: Thu Jan 01, 1970 12:00 am
MimiFearthegn,Mar 5 2017 wrote:And monodrones look so cute!

(You have to play this with it. It was too cute not to post. I am a bad example.)




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*DigitalDragoon
- Posts: 212
- Joined: Thu Jan 01, 1970 12:00 am
Playing a rogue Monodrone is actually kind of fun, even if not purely accurate by lore. The challenges of playing something that might not understand its own independence and following instructions exactly as given in the most simplified manner possible to comical extremes.

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*Zasziel
- Posts: 41
- Joined: Thu Jan 01, 1970 12:00 am
