SKILLS PNP


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*Lost and not Found
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THE FIENDS FEAR THE 'TRUE' DEATH. - Faces of Evil - Fiend Folio.Railgun_Index,Mar 17 2010 wrote: Roll Play - To let the fact that you have superior rolls control everything. Say a halfling has 100 intimidate and tries to intimidate a balor and rolls a 20. A roll player will make the balor cower in fear, the role player will know that a balor fears NOTHING, especially not a miget.
Well, I do not think the Tanar'ri do, to the quite same extent as the Baatezu, but the fear of death is there because the fiends can die for good.
Now, if this midget is a proper Roll Player, he knows that there is no automatic success on a roll of 20. In addition that the Balor would roll a "1d20 + character level or Hit Dice + targetÂ’s Wisdom bonus [if any] + targetÂ’s modifiers on saves against fear" to beat the intimidation roll. (It is also worth to notice what kind of effect is sought through this intimidation roll.)
Naturally the Fiends are experts of intimidation, extortion, etc, but it doesn't mean that there cannot be a "mortal midget" who excels in all those things - if not even surpassing fiends.
Now, if the midget releases a battles scream with an intimidation roll of 120, I see no reason for the Balor in question, if failing the roll, to not become shaken. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws.
Or alternatively, threaten the balor into co-operation, through the appropriate use of dialogue.
Now, I suppose I can live without making any comments regarding the silly things the "Role Players" do... ;)

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*StealthedAssailant
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That really depends, I think that part of the innate abilities of higher level or true Fiends and demons are that they are immune to fear and all fear related negative-affects (game mechanics-wise) same as a paladin.
Doesn't mean that logic cannot ensue if a player is cunning enough to extort, blackmail, or give the fiend "the laugh" and that doesn't normally require a dice roll. Anyways, were also forgetting here that Fiends and other monsters are not subject to the "roll play" dilemna since the only way any PC will come in contact with one that is actively RP'ing is through a DM, which imo; has the ability to selectively ignore or divert any dice-roll made by a player in favor of promoting or directing the storyline up to a reasonable point.
So in a way, you won't ever really need to roll-play against NPC's and creatures unless a DM asks for the roll to gauge your success against their own DC or standard.
"Roll playing" between two PC's and ones with a enormous level gap is what is kind of annoying but it also gives the quality player a way to gauge each others PC, much like a written description and play accordingly. Doesn't mean that every roll has too count for something since, again the logic of the player(s)/Char supercedes most rolls within reason, an exception would if a DM requests rolls between the interaction between players who are in a dispute over "roll play".
Doesn't mean that logic cannot ensue if a player is cunning enough to extort, blackmail, or give the fiend "the laugh" and that doesn't normally require a dice roll. Anyways, were also forgetting here that Fiends and other monsters are not subject to the "roll play" dilemna since the only way any PC will come in contact with one that is actively RP'ing is through a DM, which imo; has the ability to selectively ignore or divert any dice-roll made by a player in favor of promoting or directing the storyline up to a reasonable point.
So in a way, you won't ever really need to roll-play against NPC's and creatures unless a DM asks for the roll to gauge your success against their own DC or standard.
"Roll playing" between two PC's and ones with a enormous level gap is what is kind of annoying but it also gives the quality player a way to gauge each others PC, much like a written description and play accordingly. Doesn't mean that every roll has too count for something since, again the logic of the player(s)/Char supercedes most rolls within reason, an exception would if a DM requests rolls between the interaction between players who are in a dispute over "roll play".

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*Selvaria
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OK im surprised. You would even hash on the fact that Balor or any fiend to some extent is protected against fear. See pnp is not nwn2. The reason the developer's left out most PnP skill's feat's and other goodies is because. They wanted it to be action oriented to grab crowd's to play it. You know like WoW and other such game's. Roll's where designed for PnP to help player's have a kinda even ground with there DM's. Of course all roll's are subject to the ignore button. But hey if your playing with a PnP DM that shaft's you 9 out 10 time's. Get a new PnP group. I mean if you factored all the PnP goodies. Then after lvl 10 you could start having follower's and a Keep and let's not forget Reputation gain based of your character's deed's. Yes a character with focused intimidate will most likely scare of most other PC's. But then again a good role player would take the whole thing in stride accept the fact that he got skill pwned. Then depending on his character design/level/feat build and Moral Disposition . Would either ignore it or go about if evil oriented seeking a way to pwn you back. Like getting you jailed or Summoning a all mighty Demon to drag you to the abyss. There are so many lovely thing's you can do with role play as you can not do with roll play :) .

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*draken57
- Posts: 57
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*Blink's* I think you forgot to mention that a good roll/role player will also diversify his skill set to allow for many fun situational roll's. Yes having run and jump and climb and swim and disguise.
And the many wondrous pnp skills will make for interesting roll play. But if you spend 4 hour's roll playing as to role playing. Then your just wasting your time honestly. Now doing a little OOC agreeing with a group of people on the flow of the situation is a good thing as to rolling 6k time's to determine the out come of things.
Also a Good role player will feel free to take a dive and not have a "I AM GODMODE THERE FOR I PWN" type character. And if your so focused in one skill. You lack in so many other one's. Hey a great idea if you have negative search/spot/listen. You could role play a deaf/dumb and blind type character.
So what if you can't kill anything. So what if your confined mostly to Sigil and the surrounding non fighting area's. I've been to rp server's that there is nothing to kill. There are no DM's. Just a lot of epic scenery and a small yet great group of Role players.
Of course don't get me wrong. I do like some action. Talking about the hoard's of Demon's i pwned feel's good. Of course that one Demon i didn't kill well. He trick's some wizard to summon him and one day down the road. Wham! there it is and i got my pant's down literally. *PWNED*
And the many wondrous pnp skills will make for interesting roll play. But if you spend 4 hour's roll playing as to role playing. Then your just wasting your time honestly. Now doing a little OOC agreeing with a group of people on the flow of the situation is a good thing as to rolling 6k time's to determine the out come of things.
Also a Good role player will feel free to take a dive and not have a "I AM GODMODE THERE FOR I PWN" type character. And if your so focused in one skill. You lack in so many other one's. Hey a great idea if you have negative search/spot/listen. You could role play a deaf/dumb and blind type character.
So what if you can't kill anything. So what if your confined mostly to Sigil and the surrounding non fighting area's. I've been to rp server's that there is nothing to kill. There are no DM's. Just a lot of epic scenery and a small yet great group of Role players.
Of course don't get me wrong. I do like some action. Talking about the hoard's of Demon's i pwned feel's good. Of course that one Demon i didn't kill well. He trick's some wizard to summon him and one day down the road. Wham! there it is and i got my pant's down literally. *PWNED*

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*Lost and not Found
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- Joined: Thu Jan 01, 1970 12:00 am
According to the template provided by d20, a balor, has only one stock source of "immunity to mind effects", which is an ability to cast "Unholy Aura" as a spell-like ability that protects the balor's mind against creatures of the good-alignments.StealthedAssailant,Mar 17 2010 wrote:That really depends, I think that part of the innate abilities of higher level or true Fiends and demons are that they are immune to fear and all fear related negative-affects (game mechanics-wise) same as a paladin.
- Nothing stops a DM from giving her tools little extra edge, if she so wishes.

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*Mil
- Posts: 18
- Joined: Thu Jan 01, 1970 12:00 am
So what if you can't kill anything. So what if your confined mostly to Sigil and the surrounding non fighting area's. I've been to rp server's that there is nothing to kill. There are no DM's. Just a lot of epic scenery and a small yet great group of Role players.draken57,Mar 17 2010 wrote: *Blink's* I think you forgot to mention that a good roll/role player will also diversify his skill set to allow for many fun situational roll's. Yes having run and jump and climb and swim and disguise.
And the many wondrous pnp skills will make for interesting roll play. But if you spend 4 hour's roll playing as to role playing. Then your just wasting your time honestly. Now doing a little OOC agreeing with a group of people on the flow of the situation is a good thing as to rolling 6k time's to determine the out come of things.
Also a Good role player will feel free to take a dive and not have a "I AM GODMODE THERE FOR I PWN" type character. And if your so focused in one skill. You lack in so many other one's. Hey a great idea if you have negative search/spot/listen. You could role play a deaf/dumb and blind type character.
So what if you can't kill anything. So what if your confined mostly to Sigil and the surrounding non fighting area's. I've been to rp server's that there is nothing to kill. There are no DM's. Just a lot of epic scenery and a small yet great group of Role players.
Of course don't get me wrong. I do like some action. Talking about the hoard's of Demon's i pwned feel's good. Of course that one Demon i didn't kill well. He trick's some wizard to summon him and one day down the road. Wham! there it is and i got my pant's down literally. *PWNED*
Don't get me wrong, but the game system is called Dungeons and Dragons. Sure, there's nothing stopping a character to just hang around pubs all day long, drink beer, pelt jokes at his least favorite Harmonium member and have a fun time with his or her drinkin' buddies but, ultimately, we are there to raid a dungeon or two, kill a bunch of creatures that speak language we can't understand, have sets of moral values we don't have to like and own vision of personal hygiene which we might not like at all, earn some valuable experience and come back to the aforementioned pub to boast about our hunting trips.
Now I admit, a GOOD roleplayer will also boost at least one or two social skills, which might make the time before, during and after such raids more fun, but it all also depends on person's alter-ego. Is he a monk who spends all day long meditating and paying very little attention to what he conceder trifle? Or is he a bard that can spin a tall tale even taller, making a bunch of brigands he and his friends beat up look like entire pirate ship's crew, complete with Jack Sparrow? Whatever it is, you can't make a monk sound like a bard and that's that - no matter how sociable or charismatic some alter-egos are, they'll all have their narrow specializations, as well as pros and cons - both in combat and social situations.
Me, personally, I wouldn't want to play Pubs & Pints all day long. I prefer Dungeons & Dragons.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
It is never what is built it is how it is played that matters.
Some things DO require high level and a powerful character. How can you be RUSM the musher if you are always level 2.
Power builds and RP builds are all just in folks mind and part of personal rules. Some people will not play X class because its cheesy or believe in multi classing is cheesy, Perhaps having 1 level in a class cheesy.
Many will shout power build when they see something combat effective. Completely ignoring any RP of said character or history. Others will claim a RP build when their character is Unable to hunt or do combat well.
While character flaws add a lot of spice the are typically strictly something Rped with no stat, skill, or ability gained by adding it. Something any build can have.
When it comes to power build and rp builds the answer is simple "there is no spoon".
Some things DO require high level and a powerful character. How can you be RUSM the musher if you are always level 2.
Power builds and RP builds are all just in folks mind and part of personal rules. Some people will not play X class because its cheesy or believe in multi classing is cheesy, Perhaps having 1 level in a class cheesy.
Many will shout power build when they see something combat effective. Completely ignoring any RP of said character or history. Others will claim a RP build when their character is Unable to hunt or do combat well.
While character flaws add a lot of spice the are typically strictly something Rped with no stat, skill, or ability gained by adding it. Something any build can have.
When it comes to power build and rp builds the answer is simple "there is no spoon".

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
"There is no spoon, because everyone uses a fork."
- Meh.
I would just use the term "build" since there are only, well, builds.
- Meh.
I would just use the term "build" since there are only, well, builds.

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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Thank you, PoV. Well said.wrote:Major thing to keep in mind some people Roll play others Role play.
