Summoned Pets And Transfomed Mages

*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


also keep in mind sigil is a bizarre place were everything and everyone is welcome. So such an attack would be outside sigil else your character would be in jail rather quick.

"barkeep an ale...*looks over*..GAH BALOR DIE!!!"

:P

As for assassins man I had fun in nwn1 with such things I used my familiar to deliver the message and usually left an item behind as a warning of "your days are numbered".

OOC converstations will remove 90% of problems. And asking permission is a good idea though I like the "can I attack you at some day/time" for assassinations. Can rp days of watching back etc great fun.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


A slightly related matter:

The only method of getting in and out of the Cage is through the portals, or according to the whims of out most fair Lady.

Thus, I would ask a question to those who summon creatures, how do you think it all works out for you?

A corpse to act as a zombie should not be too hard to acquire from the Hive, but what of that Dire Celestial Mountain Bear, from the local zoo perhaps?
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


I shall have to dig out the source material when I get home, but supposedly only the Lady of Pain can create/open portals in Sigil. (I hope I read that right.) So spells like "Gate" should not function within Sigil itself.

Back on topic:

In essence, roleplay boils down to "a bunch of writers crafting a story together." Everyone plays a character (or two or three...), so there's inevitably going to be some attachment.

Knowing this, be as considerate as possible so that you don't step on anyone's "plot toes." :P

After all. We want to be a loving/caring/fun community. :wub:

A few suggestions from my personal experiences:

1) Before initiating any attack, send a tell to the players involved to ask for permission to proceed, and ask how they would like to roleplay it. This also goes for pickpocketing; if you haven't cleared it with your "victim" first, then more often than not, it's going to come across as griefing. So here are some common forms of PvP:

--Pure mechanics. This one is pretty simple since it comes down to who has the most prepared elixirs/spells/etc. and who can hit their hotkeys fastest. It's just down and dirty.

--Dice rolls/Taking turns. RP like this typically goes along the lines of, "Player 1 emotes an attempted attack, and makes a roll/hits the appropriate attack button for one round. Then Player 2 rolls the appropriate defense (if applicable), and emotes the result accordingly." This can be slow since it requires a lot of OOC conversation about the dice rolls or else very careful manipulation of the characters.

--Pure RP. This involves no rolls or mechanics whatsoever. As the aggressor, you should only ever engage in this type of RP if you and the opposing player A. intrinsically trust each other OOC, B. have already OOCly discussed what the outcome will be, or C. you intend to lose and you notify the opponent ahead of time. It's polite in this situation to agree that any emoted attack is only an attempt, and that the outcome will always be decided by the defender. As a warning, this type of RP can run a high risk of god-modeing.

2) Be understanding. Even if you don't agree with a player's decision to decline PvP, respect and abide by it, then find a way to excuse your character from the situation.

Remember. Some surprises are good. Like getting a cake on your birthday. But some surprises, like PvP or having your cat piss on your keyboard, are just bad. Best avoid them. B)
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Fell Star,Mar 22 2010 wrote: I shall have to dig out the source material when I get home, but supposedly only the Lady of Pain can create/open portals in Sigil. (I hope I read that right.) So spells like "Gate" should not function within Sigil itself.
Back to off topic:

The Planewalker's Handbook, page 40.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


Please! No permission for PVP! I'm not much of a fan of pvp, but asking for permission can be a real gamebreaker! Ever tried to play a bad-arse bandit, robber or an evil mercenary with a permission? I tried on BG PW and it didn't worked out all that well. Why? Because I had to ask anyone:"hey, can I rob you? Pleeeeease? It won't hurt! I swear! You can't even lose 1 gp! Pleeeeeeeeease?"

In the end I abandoned the idea a week after, because through all of that time my char's profit was only 50 gold coins, which were tossed to me out of pity by an epic lvl PC. The rest of the players were simply denying my requests.
---------

So please! No more PVP permission nonsense! I beg you!

-------

It's ok to attack without of setting hostile first, but only if an attacker's char is an assassin and only if he's setting up hostile right after leaving the hide mode.

As for the rest-sending a PM with a warning or setting off some motion, like eye twitching or grabbing a sword handle and so on...BUT please no PVP permissions!
*Spiegel1
Posts: 153
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Spiegel1 »


I'm fairly certain this server is nothing like BG, if you ask for permission for PvP you might just get a yes.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


I do not think permissin is required just a wise choice to discuss matters ooc is a good idea.

actions also show permission in my view, I mean if you ready your sword IC then put them hostile and they continue the same aggressive route its an given okay. Though setting to hostile is a MUST, no exception it breaks to much of the game mechanics otherwise.

Now if you are rping an assassin here is a good idea say you have a "mark" aka target pay X character to lure them into a certain area trap the crap out of it if they survive the traps then spring from shadows and the fight starts.

Getting permission to assassinate is just being NICE ooc you are not saying "can I attack you now" just more eventually. I would set them hostile daily for a week or so to get then nervous and get to rp being paranoid. Could be a lot of fun.

With said scenario you figure they are pre-set to hostile so its just a matter of finding a good time/place to attack while following them.


*edit*

Spiegel1 is probably right folks rp here so very possible to get a yes. or bring it :P
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


Grisome wrote:If you attack someone without warning, as an assassin, OOCly you should have the courtesy to hit the hostile button.

Why?

Because LOTS of spells/abilities only work on hostile enemies.
What Grisome said. This is called "blue-walling," and is frowned upon in many, many MMORPGs, including NWN2 player worlds.
*Grisome
Posts: 95
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Grisome »


On a related note, you can totally rob people without PvP even involved.
Rp!

Sure, you may get the god-moder type who want to "I WIN" everything. But is that much different than three seconds of pvp (you'll probably either greatly outlevel them, or vice versa), or them even telling you 'no' when you ask for pvp, and not getting anything out of it. Rp seems to always yield more results, at least in my experience.
I'd also go into detail how there's more ways to steal from people than to beat their head in with a blunt instrument, but since you were mostly talking about highway robbery, I won't bother.
*StealthedAssailant
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *StealthedAssailant »


I think resorting to mechanics is kind of a lousey thing to do sometimes. It becomes number crunching and normally the people that resort to this kind of tatic are the best at it and build for it.

It's basically being creative statistically and not furthering any storyline or putting any kind of depth into the situation. Some would probably disagree with me on this on every level, but seriously letting your stats and dice do the talking rather than the character itself only amounts to some immediate gratification or short-term ego stroking as in "HAHA! I pwnz that noob" :lol:

Don't get me wrong, I love CvC or PvP whatever you want to call it, but normally I play MMORPGS like WoW or AoR for that kind of mindless mechanical slaughtering. B)

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