I think it is time for me to come open with this, these "random" transportations have been done by yours truly. I am truly sorry for the inconvenice.
The base NWN2 coding allows anyone who knowns the right script to have bit fun on the expense of your fellow online players. And it is very simple really, all you need to do is to login as usual. open the NWN2 console, and type the following line.
runscript ga_local_int("FavoriteNum", "=-2", "MightyGnome")
The '2' is the map number, and the 'MightyGnome' is a random character name.
The 'FavoriteNum' is a rather lousy abbreviation from 'My Favourite Magic Number', I'm afraid there is not much to do to fix that.
Heh-heh, I wish it was the April's Fools Day.
Random Teleportation


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*peaceofmind98
- Posts: 18
- Joined: Thu Jan 01, 1970 12:00 am
never happened to me and the only time i use mouse clicks to move is when im resizing the chat window and walk across the screen by accident.
otherwise i always use wasd, never happened. but if that changes i will be sure to mention it here.
otherwise i always use wasd, never happened. but if that changes i will be sure to mention it here.

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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
QTFLockeMurdock,May 27 2010 wrote: It's also when you use WASD to move, just like how you can activate a normal transition without mouse clicking it.

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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
Interesting, Lost. I know an Obsidian poster noted that the runscript command works from the console, but I had assumed that utilization would be disabled for individuals accessing a PW via player client.
Assuming you're telling the truth here, this merits a little investigation, and to see if it can be disabled.
(Link to official posting: http://nwn2forums.bioware.com//forums/v ... highlight=)
(Edit: And as a note, I am about 95% sure that it really is a command only available to those with debug mode, like Admins or DMs. But since there is a separate dm_runscript command, it's worth checking.)
Assuming you're telling the truth here, this merits a little investigation, and to see if it can be disabled.
(Link to official posting: http://nwn2forums.bioware.com//forums/v ... highlight=)
(Edit: And as a note, I am about 95% sure that it really is a command only available to those with debug mode, like Admins or DMs. But since there is a separate dm_runscript command, it's worth checking.)

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*LockeMurdock
- Posts: 1
- Joined: Thu Jan 01, 1970 12:00 am
It's also when you use WASD to move, just like how you can activate a normal transition without mouse clicking it.

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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
I've seen it too. It's in a very specific spot.
It's likely just a transition trigger, about the size of a speck (which is easy to do, since all a builder has to do is click once) that got painted down in the wrong spot when the area was originally baked.
Assuming that's the cause, it's easy to remove it by picking through the Area Triggers list.
It's likely just a transition trigger, about the size of a speck (which is easy to do, since all a builder has to do is click once) that got painted down in the wrong spot when the area was originally baked.
Assuming that's the cause, it's easy to remove it by picking through the Area Triggers list.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
I did check for that Fell Star, was none in there <.< which is why I'm puzzled by it.

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*SavageAxe
- Posts: 13
- Joined: Thu Jan 01, 1970 12:00 am
Just another Sigil mystery ^_^
Wild magic!
Wild magic!


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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
It's also possible that the speck is actually a -part- of the Lady's Ward transition. In which case, the solution would be to select the Lady's Ward transition, then right click it, and select the option to redraw it. Then you just paint it down again.
