Random Teleportation

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


I think it is time for me to come open with this, these "random" transportations have been done by yours truly. I am truly sorry for the inconvenice.

The base NWN2 coding allows anyone who knowns the right script to have bit fun on the expense of your fellow online players. And it is very simple really, all you need to do is to login as usual. open the NWN2 console, and type the following line.

runscript ga_local_int("FavoriteNum", "=-2", "MightyGnome")

The '2' is the map number, and the 'MightyGnome' is a random character name.

The 'FavoriteNum' is a rather lousy abbreviation from 'My Favourite Magic Number', I'm afraid there is not much to do to fix that.






Heh-heh, I wish it was the April's Fools Day.
*peaceofmind98
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *peaceofmind98 »


never happened to me and the only time i use mouse clicks to move is when im resizing the chat window and walk across the screen by accident.

otherwise i always use wasd, never happened. but if that changes i will be sure to mention it here.
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


LockeMurdock,May 27 2010 wrote: It's also when you use WASD to move, just like how you can activate a normal transition without mouse clicking it.
QTF
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


Interesting, Lost. I know an Obsidian poster noted that the runscript command works from the console, but I had assumed that utilization would be disabled for individuals accessing a PW via player client.

Assuming you're telling the truth here, this merits a little investigation, and to see if it can be disabled.

(Link to official posting: http://nwn2forums.bioware.com//forums/v ... highlight=)

(Edit: And as a note, I am about 95% sure that it really is a command only available to those with debug mode, like Admins or DMs. But since there is a separate dm_runscript command, it's worth checking.)
*LockeMurdock
Posts: 1
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LockeMurdock »


It's also when you use WASD to move, just like how you can activate a normal transition without mouse clicking it.
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


I've seen it too. It's in a very specific spot.

It's likely just a transition trigger, about the size of a speck (which is easy to do, since all a builder has to do is click once) that got painted down in the wrong spot when the area was originally baked.

Assuming that's the cause, it's easy to remove it by picking through the Area Triggers list.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


I did check for that Fell Star, was none in there <.< which is why I'm puzzled by it.
*SavageAxe
Posts: 13
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SavageAxe »


Just another Sigil mystery ^_^


Wild magic!
*Cristiel
Posts: 45
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Cristiel »


LockeMurdock,May 27 2010 wrote: It's also when you use WASD to move, just like how you can activate a normal transition without mouse clicking it.
That explains it... I almost always use WASD to move <_<
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


It's also possible that the speck is actually a -part- of the Lady's Ward transition. In which case, the solution would be to select the Lady's Ward transition, then right click it, and select the option to redraw it. Then you just paint it down again.
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