Cant Decide

*Cristiel
Posts: 45
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Cristiel »


Product of Void,Jun 4 2010 wrote: If it was me I have often pondered a fighter/rogue/assassin/swashbuckler build.

rogue 10 so can get epic precision (means your sneaks work on everything those immune take half damage).
swashbuckler so you get free weapon finese and int does damage, then take combat insight to do double int to damage.
Fighter to make up for crappy ab and get feats.
Assassin would figure 8 levels.

rogue 10/assassin 9/ fighter 8/ swashbuckler 3 

and hin so you get more perks and hidings ability.
Only problem I see with this build is the multiclass xp penalty you'll get, but a strong build outside of that. It just means you'll be lvling slower.
*StealthedAssailant
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *StealthedAssailant »


Cristiel,Jun 4 2010 wrote:
Product of Void,Jun 4 2010 wrote: If it was me I have often pondered a fighter/rogue/assassin/swashbuckler build.

rogue 10 so can get epic precision (means your sneaks work on everything those immune take half damage).
swashbuckler so you get free weapon finese and int does damage, then take combat insight to do double int to damage.
Fighter to make up for crappy ab and get feats.
Assassin would figure 8 levels.

rogue 10/assassin 9/ fighter 8/ swashbuckler 3 

and hin so you get more perks and hidings ability.
Only problem I see with this build is the multiclass xp penalty you'll get, but a strong build outside of that. It just means you'll be lvling slower.
For SCod there is no multiclass xp penalty.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Jun 4 2010 wrote: What is dipping?
An Answer To Your Question.


As for the ranger class, I would recommend a Master of Both Weapon Styles, a high dexterity build. The chosen Ranger Weapon Style is Ranged, while you spent hard feats on the Two-Weapon Fighting feats. The reason for this approach is that you can get two, one shot, feats. ;)

Might be an exploit, might be not, but it does increase the amount of viable ranged builds to three.

First one is any Arcane Archr Build, the second is a Barbarian Slinger, and the third is a level Ranged-Weapon-Ranger.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


StealthedAssailant,Jun 5 2010 wrote: For SCod there is no multiclass xp penalty.
There is multiclass experience penalty in SCoD. You can avoid the multiclass penalty for while with that said build, but considering the high amount of base classes in it, it will be inevitable to get a little multiclass penalty, now would it use lots of prestige classes, there wouldn't be fear of it.
*Lutemasta
Posts: 119
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lutemasta »


What about ranger/Sd it would give a fair amount of hide/move silently tumble can be skilled them selves , it gives the favored enemy damage and still the orignial hips that everybody loves
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


Lutemasta,Jun 5 2010 wrote: What about ranger/Sd it would give a fair amount of hide/move silently tumble can be skilled them selves , it gives the favored enemy damage and still the orignial hips that everybody loves
Well, you get the outdoor HiPs already and seeing most areas are outdoors for hunting, might aswell not waste feats on SD then.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


One level of Shadowdancer would be enough, you can go with the Master of Two-Styles build I mentioned before and spend the pre-epic feats as follows: 3 Feats to Two-Weapon Fightning, 1 to Weapon Finesse, 1 to Point Blank Shot, 1 for Mobility, 1 for Dodge. (You can decide the order based on your own preference.)

The only downside is that Tumble is not a ranger's class skill, but a ranger can reach the ability to Hide In Plain Sight on their Eight level. (Correct me if I did the skill calculations wrong.) And if you choose Humans, or Pouting Hins, you get one extra feat to go to Able Learner. Able learner is awesome.

And do pay consideration towards Ranger's Epic levels:
21 Combat style (perfected)
23 Bonus feat
25 6th Favored Enemy
26 Bonus feat
29 Bonus feat
30 7th Favored Enemy

Thus, with one level of Shadowdancer, you will loose the 7th favored enemy if your character's race does not impose any level adjustments, but on the brightside, you can get Expose Weakness, Perfect Two-Weapon Fightning, Bane of Enemies and still have Epic feats left to spend.


Oh, and the Master of Two-Weapon Styles should start out with a Dexterity modifier of 20, you can manage with 18, but 20 is better.

wrote:Well, you get the outdoor HiPs already and seeing most areas are outdoors for hunting, might aswell not waste feats on SD then.
Well, if I recall previous topics of related matters, the staff has made the mention that Ranger's HiPS only works on maps that have been selected out as "Natural". Which imposes the question, does both Interiors and Exteriors allows this "Natural" area option?
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Game mechanically Obsidian made it work (for Rangers) in "Outdoors" areas and not "Indoors" while in DnD it should be "Natural" terrain rather than outdoors/indoors.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »



First idea rogue/fighter/swashbuckler assassin
http://nwn2db.com/build.php?id=27407&version=1

ranger/sd/sb/fighter
http://nwn2db.com/build.php?id=27470&version=1

lost that did not explain dipping. ?
*Kree
Posts: 63
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Kree »


Mr_Otyugh,Jun 5 2010 wrote: Game mechanically Obsidian made it work (for Rangers) in "Outdoors" areas and not "Indoors" while in DnD it should be "Natural" terrain rather than outdoors/indoors.

As nature encompasses all of existence this seems a generous ability but I don't think that's what they had in mind...
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