Godolia il Magus,Jun 2 2016 wrote: Ceremorph,Jun 2 2016 wrote: No, not really. But I do believe that, things being as they are, any curtailing of the level of magic actually increases the dichotomy between casters and non-casters, which is already quite substantial.
*voice out of nowhere*
Is it possible to curtail the magic level just for the casters while mantaining the existing (if not augmenting it) for non-casters?
Why do you keep asking for casters to be brought down? They are limited in game. Their dcs dont scale as fast as monsters saves do for 1-30 server. Their elemental damage is pointless thats why you dont see blasting type of caster. They get crowd control. Psions make better blasters then a sorc ever does))
I cant say Iv ever seen a caster do wail of the banshee or similar because lv 9 slots are going be limited to about 5-7 slots and is better used else where then a 50/50 chance of catching something dead in the abyss.
serious. You played one here? You think its enjoyable to blow your load the first three minutes for one spawn while your friend on the other side playing melee you buffed is happily head hunting asking if you need to rest..5 min after getting in.
Clerics dont need any buffs. They are fine as are.
but for a 1-30 server, we could have our elemental damage to go beyond their hit die caps so spells even like fireball are still useful .
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Now I cant help that your average joe fighter is boring . The feats of the new trees for shadow hand and stuff are more like half feats so you spend 3 slots for getting one full feat so you can play whack a mole on your hot bar to make it look like your more interesting .