Something new and flashy!


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*Mausman
- Posts: 486
- Joined: Thu Jan 01, 1970 12:00 am
Cheese, I can understand you being upset. but there was nowhere to go IC
if you want to blame me OOC for this, by all means, go ahead.
Kelth found out many walking around as Marius, and was allready wearing his disguise (kelth that is)
this was his only -chance- IC, and so he went for it, ooc there was NO CHANCE for me to notify anyone.
I this makes me a jackass or rub you the wrong way for staying ic, I am sorry. I can not alter it for you.....
edit:
if spiegel didnt log in, it would have been between me and mr O, bear with us, the circumstances were like this, both him and me did not PLAN for this to happen, we both stayed IC.
if you want to blame me OOC for this, by all means, go ahead.
Kelth found out many walking around as Marius, and was allready wearing his disguise (kelth that is)
this was his only -chance- IC, and so he went for it, ooc there was NO CHANCE for me to notify anyone.
I this makes me a jackass or rub you the wrong way for staying ic, I am sorry. I can not alter it for you.....
edit:
if spiegel didnt log in, it would have been between me and mr O, bear with us, the circumstances were like this, both him and me did not PLAN for this to happen, we both stayed IC.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Well all I can say that it happened how it happened, too late to roll back as you no doubt know. We could of course continue to state that it wasn't most optional situation, but I'd say we should just use it for RP opportunity ;) so if your character is upset or feels Kelth is to blame for the death of innocents, go for it! Slap him for me! Slap him hard! :P ... and then hug him or something. I don't know! Do what your characters would.

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*Mausman
- Posts: 486
- Joined: Thu Jan 01, 1970 12:00 am
uhuh :P
so far, Kelth and Sondaal only appear to be victims just as well :P
"thou shalt not metagame this" ^_^
* ...Marius effectively had destroyed his own evidence...and also any that might have led to Kelth and Sondaal involved in this...*
so far, Kelth and Sondaal only appear to be victims just as well :P
"thou shalt not metagame this" ^_^
* ...Marius effectively had destroyed his own evidence...and also any that might have led to Kelth and Sondaal involved in this...*

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*DarkLeaf
- Posts: 51
- Joined: Thu Jan 01, 1970 12:00 am
It was a nice fire.. Valenfor liked watching it burn. He wasn't fond of Sallaria running into the burning building repeatedly but....
" Twas a shame that man that cant afford a shirt got burned. I am sure his Erm.... ManLove Partner will oil him up and make it all better" Valenfor shivers as he says it.
" Twas a shame that man that cant afford a shirt got burned. I am sure his Erm.... ManLove Partner will oil him up and make it all better" Valenfor shivers as he says it.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
The new Inn is in, but still somethings will be polished more, few things added, some details made here and there. Had a tight schedual and wanted to have at least the base version of it out today already so some things just have to wait ;)

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*Mabus
- Posts: 312
- Joined: Thu Jan 01, 1970 12:00 am
You should've (I haven't seen the new inn yet) just built an already facilitated tavern of Sigil: Chirper's! With all the interesting booths and sights within, and some baatezu and tana'ri and other interesting blodds within, it'd make it a real interesting hangout.

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*Pashan01
- Posts: 304
- Joined: Thu Jan 01, 1970 12:00 am
Afew braindump comments of the New Inn from me on first view and I know its still a bit work-in-progress so don't take anything to heart or as criticism:
Firstly, wow, well done mrO for getting that in so quickly :D
- outside looks a bit...palacial/building of justice/lawcourt than style of city Inn but location it went to fits alright imo
- love the basement change, bats not rats and much more spooky, haven't got to try that quest yet.
- the first level is nice and big, bit less 'cosy' but the size will allow more gathering I think with less 'bumping' (C ye need to get 'closeness' function sorted :P)
- first level - I like the central stage area and there is more room around the quest/barkeep for char movement, though the char is not as interesting as dear ole giant Gundul, the ogre is nice feature.
- first level - think it could do with a bit more 'colour', feels a bit light and bright, but overall, not bad at all
- first level - The private dining booths are good, if a bit close together - even whispered convo might get heard which kinda defeats the object a bit? Or, makes it interesting depending on your point of view.
- First level - Can't remember if the place had a fire/side cosy area, fires are nice, people/chars love sitting round a fire, if not on first level, second level perhaps?
- Second floor - the old Inn had sit down/fire areas, sometimes used, it broke up the bedroom plan nicely.
- Second floor - bedroom layout feels too regimented around the edges and rooms are TINY! with no facilities (baths, basins, shelves, tables etc that give a nice 'feel' for chars who 'live' there) also very close together that could hamper even whisper convo and all open to normal chat in same area.
- Perhaps a third level would deal withto Inn would allow for 'richer' rooms for the nobs of the town? baths, bigger rooms/more distance between, fewer of them, seating fire/comfy area. Just a thought.
Again, well done :)
Firstly, wow, well done mrO for getting that in so quickly :D
- outside looks a bit...palacial/building of justice/lawcourt than style of city Inn but location it went to fits alright imo
- love the basement change, bats not rats and much more spooky, haven't got to try that quest yet.
- the first level is nice and big, bit less 'cosy' but the size will allow more gathering I think with less 'bumping' (C ye need to get 'closeness' function sorted :P)
- first level - I like the central stage area and there is more room around the quest/barkeep for char movement, though the char is not as interesting as dear ole giant Gundul, the ogre is nice feature.
- first level - think it could do with a bit more 'colour', feels a bit light and bright, but overall, not bad at all
- first level - The private dining booths are good, if a bit close together - even whispered convo might get heard which kinda defeats the object a bit? Or, makes it interesting depending on your point of view.
- First level - Can't remember if the place had a fire/side cosy area, fires are nice, people/chars love sitting round a fire, if not on first level, second level perhaps?
- Second floor - the old Inn had sit down/fire areas, sometimes used, it broke up the bedroom plan nicely.
- Second floor - bedroom layout feels too regimented around the edges and rooms are TINY! with no facilities (baths, basins, shelves, tables etc that give a nice 'feel' for chars who 'live' there) also very close together that could hamper even whisper convo and all open to normal chat in same area.
- Perhaps a third level would deal withto Inn would allow for 'richer' rooms for the nobs of the town? baths, bigger rooms/more distance between, fewer of them, seating fire/comfy area. Just a thought.
Again, well done :)

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Well it was only building style near the Great Bazaar that fitted to inns size ;) so didn't add any new construction there, but rather used one old one. I'll likely make some sign outside of it etc.
I might make third level with richer rooms, main reason the current ones are small because I made the area be only as large as the lower area, and it kinda meant less because of how it was organized, many of those rooms will be made more private though, just kinda slapped them together to get it in at first.
Anyways, I'll continue to polish it by time ;)
I might make third level with richer rooms, main reason the current ones are small because I made the area be only as large as the lower area, and it kinda meant less because of how it was organized, many of those rooms will be made more private though, just kinda slapped them together to get it in at first.
Anyways, I'll continue to polish it by time ;)

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
I wasn't even sure people would notice anything weird in the picture ;) ... well until the dialog I made for the spirit is added.
