A bit of Fussing


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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
If you ask me, no, you do not need 30+ points in concentration.Raneguin,Oct 11 2009 wrote: <Stuff has been removed from here.> ... should she have 30+ points in concentration? <And from here aswell.>
From game mechanics point of view:
Defensive Casting Mode, out there to prevent attacks of opportunity:
You need 14 points in concentration for 100% with Cantrips.
You need 15 points in concentration for 100% with First Level Spells.
You need 16 points in concentration for 100% with Second Level Spells.
You need 17 points in concentration for 100% with Third Level Spells.
You need 18 points in concentration for 100% with Fourth Level Spells.
You need 19 points in concentration for 100% with Fifth Level Spells.
You need 20 points in concentration for 100% with Sixth Level Spells.
You need 21 points in concentration for 100% with Seventh Level Spells.
You need 22 points in concentration for 100% with Eight Level Spells.
You need 23 points in concentration for 100% with Ninth Level Spells.
As for concentration Feats:
Skill Focus: Concentration: adds 3 to the concentration skill.
Combat Casting: adds 4 to concentration skill when and only when in defensive casting mode.
With the two feats, you only need 16 points in concentration and you can gain the two feats for free if you take one level of Eldritch Knight. But some people will point their fingers at you and scream; Gish! (Note that the 16 points can be decreased and increased according to your constitution modifier.)
And I would argue that if your character is really serious about the ART, I do not really see a plausible reason for her not to have a decent concentration skill - while having the shortest attention span with things that are not related to the art.
(As a sorcerer, you can get fairly high AC. This simply means that when you get hit, those are likely Critical hits. And there is no way of beating scythe-wielding Fighter/Bard/Ravager/Red Dragon Disciple's or Fighter/Bard/Weapon Master/Red Dragon Disciple's or Fighter/Ravager/Weapon Master's critical hit with your concentration check. )

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*Raneguin
- Posts: 92
- Joined: Thu Jan 01, 1970 12:00 am
... my point was, no, she doesn't need concentration points, because that's against her character. I actually didn't care about the math, and no offense, but I wasn't asking about the build.
She's not going to have a high concentration, why? Because that's the sort of character she is. Is it weak? Sure. Does it make me a better roleplayer? No. But it's the character, thus it reflects her character sheet.
She's not going to have a high concentration, why? Because that's the sort of character she is. Is it weak? Sure. Does it make me a better roleplayer? No. But it's the character, thus it reflects her character sheet.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
And my point was that if someone wants to make as efficient character as possible with as little concentration as possible, it is possible.
See, we're just one big happy family with issues understanding what the other is saying. ^_^
See, we're just one big happy family with issues understanding what the other is saying. ^_^


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*cryptc
- Posts: 866
- Joined: Thu Jan 01, 1970 12:00 am
Lost and not Found,Oct 11 2009 wrote: (As a sorcerer, you can get fairly high AC. This simply means that when you get hit, those are likely Critical hits. And there is no way of beating scythe-wielding Fighter/Bard/Ravager/Red Dragon Disciple's or Fighter/Bard/Weapon Master/Red Dragon Disciple's or Fighter/Ravager/Weapon Master's critical hit with your concentration check. )
To continue the fussing, since its on topic :P ... if you have high AC and probably miss chance as well, it doesn't make it that much more likely that the hits are crits... if someone needs a 20 to hit you, they will need to roll another 20 to get the crit (or 16 possibly with power critical feat)... slightly more crits to hits ratio, but not nearly enough to decide that its not worth to try even... although some creatures hit hard enough that even normal hits makes it useless with concentration...

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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
I'll be honest. I could care less about combat prowess. My warlock is focused on Enchanting, and then any spells she picks up, I'd like to be flavor-oriented. Sure, she'll hop along with other people on adventures because she'll need to collect materials for enchantments, etc., plus recipes, but other than that, I don't see her dungeon running much in high levels, or even PVPing.
She'd rather talk her way out of a bad situation. ;)
She'd rather talk her way out of a bad situation. ;)

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*Abby
- Posts: 18
- Joined: Thu Jan 01, 1970 12:00 am
I like the general opinions here. Ive been on servers where people were hostile in opposing the idea that someone ought to RP whats on their sheet. Ive always believed that you can take what you want, but you ought to RP what you take.
Abby has 3 minimum scores... so yes, min/maxers can be good RPers. I personally like to build my characters to be the absolute best at what they do. In Abby's case, its heal. Granted I dont think there is a single healing skill bonus item available on the server, but she still manages to keep as high a healing score as possible for her level.
I also don't like nerfing things. Infact in all of NWNdom there is only one thing I would nerf. It is the 2nd level cleric spell "Living Undeath." This spell should have been level 7 or 8 IMO. To be immune to criticle hits and sneak attacks at level 3 for 1 minute per caster level is just humerously over powered. Couple that with stone body or iron skin, and you have a cleric who is immune to physical damage. The only draw back from the spell is a negative to one's charisma, which I haven't even seen people RP. I have to force the RP on people using it by emoting how they smell horrible.
I do have some suggestions to make it viable however.
1) User is harmed by healing. Healing potions, spells and scrolls will do damage, just like any other undead creature. He can only be healed by inflict spells.
2) User can be turned accordring to his hit dice like any other common undead. (And destroyed utterly by a cleric wth twice his hit dice)
3) User's race becomes "undead" for the length of the spell in reguard to all spells and effects not encompassed by the above two.
A low level spell like that which dwarfs higher level spells in power needs to have some serious draw backs. I wonder if there is a way to actually accomplish this through scripting by turning the reciepiants race to "undead" for the duration of the spell.
Anyway... total derailing there... but.. sorta related?
Abby has 3 minimum scores... so yes, min/maxers can be good RPers. I personally like to build my characters to be the absolute best at what they do. In Abby's case, its heal. Granted I dont think there is a single healing skill bonus item available on the server, but she still manages to keep as high a healing score as possible for her level.
I also don't like nerfing things. Infact in all of NWNdom there is only one thing I would nerf. It is the 2nd level cleric spell "Living Undeath." This spell should have been level 7 or 8 IMO. To be immune to criticle hits and sneak attacks at level 3 for 1 minute per caster level is just humerously over powered. Couple that with stone body or iron skin, and you have a cleric who is immune to physical damage. The only draw back from the spell is a negative to one's charisma, which I haven't even seen people RP. I have to force the RP on people using it by emoting how they smell horrible.
I do have some suggestions to make it viable however.
1) User is harmed by healing. Healing potions, spells and scrolls will do damage, just like any other undead creature. He can only be healed by inflict spells.
2) User can be turned accordring to his hit dice like any other common undead. (And destroyed utterly by a cleric wth twice his hit dice)
3) User's race becomes "undead" for the length of the spell in reguard to all spells and effects not encompassed by the above two.
A low level spell like that which dwarfs higher level spells in power needs to have some serious draw backs. I wonder if there is a way to actually accomplish this through scripting by turning the reciepiants race to "undead" for the duration of the spell.
Anyway... total derailing there... but.. sorta related?


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*Tildryn
- Posts: 31
- Joined: Thu Jan 01, 1970 12:00 am
You don't need to combine Living Undeath with Stone Body for the critical immunity...Stone Body and Iron Body already give Critical Hit/Sneak Attack immunity by themselves, among their other benefits.
EDIT: For Favoured Souls at least, it's also already balanced. -4 Charisma is painful in the spell slots department. It's just Clerics that can use it with impunity. :P
And I assure you, 10/Admantine DR and Crit immunity is far from immunity to physical damage. ;P
EDIT: For Favoured Souls at least, it's also already balanced. -4 Charisma is painful in the spell slots department. It's just Clerics that can use it with impunity. :P
And I assure you, 10/Admantine DR and Crit immunity is far from immunity to physical damage. ;P
