Newbie vs The Brick Wall


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*Reptiller
- Posts: 205
- Joined: Thu Jan 01, 1970 12:00 am
Then we went after you to Baator but didnt manage to find you :)


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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Although when you decide to go against the flow and cause some conflict, remember that in NWN2 the players tend to be sensitive. Thus, not much is required for them to get all butt hurt from an IC-disagreement. Of course, it is slightly different matter if the NWN2 players known the "source of conflict" from before. :rolleyes:
But hey, I'm just being negative over here. Don't mind me too much.
Yet, to all those who have wicked IC-aspirations I would encourage proper documentation just in case.
Screen-shots, (Hit the |Prt Scr| on your keyboard) and chat logging).
(Btw, anyone who can defeat a level 13 Drow Ranger with Dual Scimitars can defeat my character.)
But hey, I'm just being negative over here. Don't mind me too much.
Yet, to all those who have wicked IC-aspirations I would encourage proper documentation just in case.
Screen-shots, (Hit the |Prt Scr| on your keyboard) and chat logging).
(Btw, anyone who can defeat a level 13 Drow Ranger with Dual Scimitars can defeat my character.)


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*Infernalhavok
- Posts: 14
- Joined: Thu Jan 01, 1970 12:00 am
I would agree but only if there is a sub dual system in place.
Without it, players really do get upset especially at mid to higher levels when they face a penalty if they loose the battle. This fuels animosity or avoidance to all CvC type conflicts. I mean I have and as well as many players here have witnessed this on servers that don't have a sub-dual system to minimize loss due to actual rp conflict.
Will there be any future in a sub-dual system? B)
Without it, players really do get upset especially at mid to higher levels when they face a penalty if they loose the battle. This fuels animosity or avoidance to all CvC type conflicts. I mean I have and as well as many players here have witnessed this on servers that don't have a sub-dual system to minimize loss due to actual rp conflict.
Will there be any future in a sub-dual system? B)

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
Coins of Life.
But it requires the "looser" to compensate for the used coin.
But it requires the "looser" to compensate for the used coin.

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*Infernalhavok
- Posts: 14
- Joined: Thu Jan 01, 1970 12:00 am
the cost is still very high, less thexp but a very high monetarily and it requires the winner to raise the looser which is not going to happen in the majority of cases. Unless it is OOC agreement which is contrary to the rp that caused the situation between characters in the first place.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
When I think RP conflict, I think beyond PvP myself ;) I rather enjoy 'plotting' more than game mechanical beating. My largest conflict so far involved little to no PvP at all... some spells were used to get realistic rolls etc, but it was done in roleplayed manner.
Personally I rather enjoy the point where characters don't just go at beating each other with sharp object and earth shattering enchantments unless they're prepared to lose a bit of their own. And considering how easy it is to gain experience... the loss isn't that big unless you decide to lose more of your own still.
Personally I rather enjoy the point where characters don't just go at beating each other with sharp object and earth shattering enchantments unless they're prepared to lose a bit of their own. And considering how easy it is to gain experience... the loss isn't that big unless you decide to lose more of your own still.

