SKILLS PNP

*blain_the_mono
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *blain_the_mono »


Roll play , Role Play. hmmm. Well, I do both, I love to act, bringing the character to life with interesting dialog, driving by a story. I love to give everyone a chance to have there turn. I cant stand the guy who thinks hes the King of the show, or something more important than other players, BTW, ran into one very annoying player recently on Sigil. I think Im misunderstanding your analogy, Roll play vs. Role play . . ARe you saying that some just like to roll dice, and not role play, because in my experience, the only people rolling dice on NWN are the Role players, the other guys are running around power looting, and saying words like Noob. The only people ive ever seen using the dmfi system, are the ones trying to Role play there hearts out. In context, why would a non RPer use the dmfi tool anyways, there static rolls?, meaning they dont do jack except add to the fell of pnp, and serve as a check board for DMs.


Im probably blowning way off field with your statement, I can be dense at times, especially after working 13 hours in 102 degree weather, digging holes. Yah, im abit fried right now.

*Railgun_Index
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Railgun_Index »


Roll Play - To let the fact that you have superior rolls control everything. Say a halfling has 100 intimidate and tries to intimidate a balor and rolls a 20. A roll player will make the balor cower in fear, the role player will know that a balor fears NOTHING, especially not a miget.
*CheeseWedge
Posts: 84
Joined: Thu Jan 01, 1970 12:00 am

Posted by *CheeseWedge »


Railgun_Index,Mar 17 2010 wrote: Roll Play - To let the fact that you have superior rolls control everything. Say a halfling has 100 intimidate and tries to intimidate a balor and rolls a 20. A roll player will make the balor cower in fear, the role player will know that a balor fears NOTHING, especially not a miget.

I love your example muchly.
*Railgun_Index
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Railgun_Index »


CheeseWedge,Mar 17 2010 wrote:
Railgun_Index,Mar 17 2010 wrote: Roll Play - To let the fact that you have superior rolls control everything. Say a halfling has 100 intimidate and tries to intimidate a balor and rolls a 20. A roll player will make the balor cower in fear, the role player will know that a balor fears NOTHING, especially not a miget.
I love your example muchly.
Why? I mean thanks, but what's so good about it?
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Expanding on the functionality on nwn2 is always interesting... however considering the work needed compared to the payoff, I doubt this will be high on the list of our priorities.

We have plenty exciting things to work on for the future expansion of SCoD, so don't worry :)
*blain_the_mono
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *blain_the_mono »


To my friends above, Thanks for clearing that term up. Makes alot of sense now that i look at it. Ive seen people do that, but they seem to forget , every D&D rule, at one point or another was ment to be broken. And more often than not, logic dictates over stats in pnp. Your example was good.

As for the original topic. Thank you for the reply on that. Im sure you guys have some very nice stuff lined up, and i cant wait to see it. I already posted on another thread, that i am a programer in C++, and C#. During my free time, i may be able to help with little stuff. Im sure you have a builders section in these forums, ill take a look.

BTW. I just went down into the Undercity of Sigil, very well done, very cool talking head.
*DM-Stitch(es)
Posts: 117
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DM-Stitch(es) »


Hooking into this topic a bit and the RP build term ;)


Roll play:

Well, SOMETIMES, rolls can make it more fun IF used correctly by both (all sides).

Sometimes an rp'd out battle is way more fun than simple point, click, kill. But that is each to his or her own. Buuut, I surely concede the point about the halfling rolling intimidate against a Balor (shouldn't the hin have grand Cojones himself? :P he most likely will end up feared himself unless warded, lol)

Rolls are linked to common sense imho and can seriously enhance roleplay (roleplaying a battle where you lift one another up and smash eachother into a wall is so much more spectacular than a simple pvp in my opinion)

RP builds:

I name most my builds RP builds and I assure you that I do well enough in all area's. I don't aim for the strongest builds (surely am no expert either) but mine manage well enough, I devote more into skills to complement my rp rather than boost the skills that only aid a char for the game engine, I think -that- is what defines a rp build and it has nothing to do with "gimping" you char imho.

Now, needless to say, someone who makes a build that is perfectly capable to lay waste to each and every critter on his/her own is not per se someone who can't or doesn't rp. But also, a person making a less powerfull build, just taking levels that fit the "character" and not the "avatar" doesn't make the term RP build a lesser character or "gimped" ;)

So, let's just agree that people have different styles and whining doesn't solve anything. If you decide to make your char weak and depending of others, so be it ;) accept that you will need people around you to gain your xp :P

Strong builds, well, take into consideration not everyone is charmed of having "Il Monstro" in their party who steals all the glory, group play requires group effort and "attention" for everyone, or people will feel left in the shade and might end up bored.

Game on and have fun :D
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


Without having read all of the in-between posts, I can see what Blain is talking about. I love seeing custom scripting and GUIs like that in a PW. It really adds a polished feel to a module and shows how much love the builders and scripters have invested into their world.



TO BLAIN:

As cryptc said, scripting things like that into the game and GUI aren't high on the priorities right now since Sigil is still being built, but when the faction halls and major areas are completed, those are definitely things that can be discussed as possible additions. (I agree that it would be neat to have scripts on deep water areas check for armor, etc., then slow you down accordingly, etc.)

But with a very small build team right now, that is a ways off. So of course, if you are willing to do the work of providing the tools and helping to write the necessary scripts, that can go a long way toward making them a reality. If you're interested in helping to build the module, there are lots of opportunities available. Check the Building and Scripting forum, and see if there is anything there you might be interested in helping out with.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Zilvai,Mar 18 2010 wrote:
Product of Void,Mar 17 2010 wrote:
blain_the_mono,Mar 17 2010 wrote: :beatdeadhorse:
:o BETSY NO.....You killed my cow. :angry: :cursing:
That's a horse. :)
BETSY WAS AS HORSE!!! then what have I been drinking......AHHHHH!!!!
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


actualy, obsidian changed things, so they werent like in PnP, because people whinned. like Stormlord only being for followers of Talos
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