Summoned Pets And Transfomed Mages

*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


I'd agree. The only person who gets any gratification out of PvP is the winner and their "uber" build, and I personally would probably be upset at having a higher-level character blow mine up in four turns.

On the flip side, I would probably be cheering if that higher-level character thrashed mine around the room with emotes and rolls, and would also be more likely to entertain those nearby. Especially if he deserved it. :lol:
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


*WhenWizardsWar
Posts: 353
Joined: Thu Jan 01, 1970 12:00 am

Posted by *WhenWizardsWar »


StealthedAssailant,Mar 22 2010 wrote: Basically, any kind of sneaking assassins can't operate to their fullest potential in those situations.  So the module becomes in favor of certain types of classes that excell with preparation in anticipation of an attack even if that is OOC. 
I sympathise with the OP. I am in the same boat with christopher who should by rights slay any undead he sees within the city with out warning or cause, and if tis controlled by a player, to slay the player as well as he accused them of necromancy and banishs their soul to the wall (or try to).

As for the line i quoted when i play assassins and my character has a target I simply send them a tell along the lines of.

OOC:You have been marked for death, no warning will be given no hostile button will be clicked, no time or date will be posted when an attempt will be made, just swift brutal elimination ok?.

By asking if they are ok opens the floor to discussion if the playe in concern has any issues or comments.

Always make sure to cover your arse and that both players are ok with it that.

I often do this with my assassins and it generally has very little problem.

Well...except for the target who even OOCly will genuinly live on the edge of their seat. OF course as a propor assassin you shouldnt strike right away after giving the warning as your less likely to catch them off guard. Another nwn2 server i came from I played a drow assassin, and he was hired to eliminate a wealthy pc surface merchant who was betraying his employer. I sent the ooc tell warning him he was marked for death and that no warning would be given and no indication that he was in the area would be given.

The man lived icly and oocly on edge for three weeks and nothing happened, though he constantly asked me what the story was or if it was still going to happen and he was met with no response, just silence then almost a month after the first ooc warning when he thought it was never coming he was relaxing in his office talking to another merchant friend, but tis a shame for he never left his office alive and his "associate" had a hard time convincing the city guards and other involved people that a drow had somehow snuck into a guarded city into the office and murder his friend, and the "associate" was eventually charged with the murder of his own friend.

Of course by the time the guards were involved my assassin was sitting back in the underdark counting his vast amounts of coins!.

That IMO is how assassins are done.
*Grisome
Posts: 95
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Grisome »


WhenWizardsWar,Mar 23 2010 wrote: no hostile button will be clicked
This is the only thing I think would be a problem.
If you attack someone without warning, as an assassin, OOCly you should have the courtesy to hit the hostile button.

Why?
Because LOTS of spells/abilities only work on hostile enemies.
So you're totally screwing the other person over OOCly if you attack without setting them to hostile.
It only takes a split second.
Target to attack, get ready to press the key you want, then quick set them hostile, and begin.
Can be done without warning, and it doesn't OOCly screw over the person.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Grisome is right.

In not hostile you set yourself up for FREE sneak attacks, also most spells will not work. I rather like the idea of asking permission yet no concept of when heck log in and PUT them hostile for a week or so to throw them off.

First assassination ever done in nwn took 1-2 months of stalking was GREAT fun....the battle was over in minutes and not so much fun.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


um what is BG?

I keep thinking Baldur's Gate but am pretty sure I am wrong.

being under estimated and evil is like finding 20 bucks in a pants pocket. Something sweet and easily used. *evil grin*
*Spiegel1
Posts: 153
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Spiegel1 »


You're right PoV, it's Baldur's Gate.
*SanguineOrchid
Posts: 20
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SanguineOrchid »


Well... Being one of those naughty people that actually does play characters who kill people (frequently) I suppose here would be a good time to put my handful of various change into the subject.

When it comes to summons in Town, I don't pay any attention to them unless their controller/summoner is standing directly in front of me threatening. When it comes to those on the planes.. well if I'm in the Abyss and there's a Pitfiend Warlord there that isn't overtly coming at me I'll watch it for a minute, if no people are talking to it, I'm going to assume it's exactly like the Horned Devil Elites and Erinyes, looking for demons and anything else to kill as part of the Blood War.

If someone summons a celestial wolf in the Beastlands, I'll assume the same since there are creatures of that sort which attack. In general my characters are going to attack anything that attacks them and once something is registered as an enemy she'll preemptively strike others of the same sort whenever possible. If a player is standing there talking with it, or it's following them around (obviously defending/guiding/etc.) then I'll send the player a tell or just not bother messing with it until the person comes at me with it. So if you like your summons don't walk around stealthed/invis around my characters please! It'll likely lead to trouble.

Now as to PvP/CvC (I prefer the latter) I assume my character standing there saying "If you don't close your mouth, it will be closed for you." while I'm clicking hostile and staring at them with weapon radiating violent intent in hand is enough of a warning that if they don't back down CvC will insue, occasionally just to clarify the situation I'll send a tell saying "Warning: CvC incoming". My character isn't asking permission to beat them down, so in general neither am I. What I AM doing, and try to make sure I do every time, is that if a direct conflict is impending give them an opportunity to back down or snarl threats as they walk away, not backing down and not walking away is taken as granting permission. I realize this point can be argued forever as to which is fair or unfair, it comes down to personal preference and GM opinions on the matter. OOC knowledge of the situation coupled with IC actions begets resolution.

I don't dice play because that favors those who stack skill points just to have the I.W.I.N. button of a skill result that can't be beaten by a saving throw/opposed skill roll unless the person they are rolling against is the same sort of build, if not it is the same as power built level 30 against a random rolled build level 4. I prefer the challenge of power building even if the character in RP is going to be relatively weak in status. I can always play down a strong character, I can't really play up a weak one and still adhere to my personal feelings on the issue.

As a power builder I try not to fight anyone in CvC if I know they aren't a powerbuild and don't have a chance against mine, I go with alternative methods of settling the dispute. If I know before I fight them I stick to RP combat style, if I don't know until afterwards then when they come back against my character for retribution, I'll avoid CvC combat in favor of another method that's more fair.

Either way if I'm RPing a very powerful character, I'm not going to dump my character's reputation and effectiveness to any random person that decides they want to mouth off, that would be a direct betrayal of the character herself in my eyes. No one would expect a Matron Mother born and bred in Drow society to accept insult from a weaker being without retaliation, verbal to begin, physical if the person persists, neither do I.

Basically my view is the same as I've presented in other topics, if a character feels strong enough to run their mouth, they should be strong enough to back it up. We live in a world of laws but if someone starts insulting a scary man at a bar, chances are, that scary man will settle the matter directly. We know this, common sense kinda thing, right?

I feel it's just as rude to think someone can run a character designed to foam at the mouth with insults, then never accept rebuke for it, as it is to pull out a club and beat someone to death with absolutely no provocation and no warning.

Back to RP! :whip:
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


tsk so many evil yet so few think as Shiv.

"Death.....tis mercy" -Shiv.

This topic does go with something he put into motion. Were a summon will be sent against someone, while the summoner is hiding. The purpose is not to kill the other but discredit them. Which will be shown after done. Many ways to suffer a blade is just a nice way. *chuckles evilly*
*Mil
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mil »


Product of Void,Mar 24 2010 wrote: oh and notice the par to of the rules that says if you Decline pvp you must leave the area. Which removes the people who rp the mouthy types then hide behind rules.
as if anyone ever followed that rule
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