Regarding The New Ui

*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Let's aim for the next update, that will give us a chance to test it better and try different things.
*DigitalDragoon
Posts: 212
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DigitalDragoon »


Clangeddin,Mar 6 2016 wrote:
1) Health bars, green is not good? What color then? Solid or gradient or the sigil load bar? Keep in mind that if it's not solid horizontal then the health values have to be moved somewhere else.
Could we have an option the hide to number values? Or remove them?
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


The numbers should be gone as of the hotfix I did an hour ago...
*Lucadia
Posts: 450
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucadia »


so I feel like my frame rate has dropped. Is there a way to ..redo your own ui back to the original?
*Lucadia
Posts: 450
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucadia »


Im not the only one thats complained about a sudden frame rate drop so I dont know whats cuasing it. also a delay when opening status panels .
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


Lucadia,Mar 7 2016 wrote: Im not the only one thats complained about a sudden frame rate drop so I dont know whats cuasing it. also a delay when opening status panels .
I may have a fix for this (with a very minor drawback)
the delay will stay for the first time you open the window, but then, until you log off, the delay will disappear.
About the frame rate drop I think I've got an idea on who's the culprit and I'll see what I can do about it. It's definitely repairable, however, the fix I got now has a minor drawback: when you change armor, the name of the armor will not update on the fly, to update the name you would have to close and reopen the window. I'm trying to see if there's a more optimal fix available.

About the option to hide the party's hp number, it can be implemented. Again, there's a minor drawback to this, which is estethical, and that's the the slash bar between current and max hp would disappear. Later today I'll see if I can manage to find a workaround, it may involve a change to another xml (the game options), but I cannot give guarantees on this, it may not happen or I may have to remove the max hp number displaying only the current HP.

When this is going live I have no idea, I could ask Ceremorph to make an extra hot-fix after I sent her the files if she's up for it.
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Ceremorph,Mar 6 2016 wrote:
Can't we have a nice box like those that, with a picture and a health bar beneath it? I really don't think having the name and picture in two small boxes next to eachother is very good of an aesthetic choice; and the text is really small, especially on smaller resolutions.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


You mean for the party box, not for the right-click targeting box, right?
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Ceremorph,Mar 7 2016 wrote: You mean for the party box, not for the right-click targeting box, right?
I'd prefer if the target box had the same design but the name clearly displayed beneath the icon, like the old one. I can even ask a friend of mine to do a design for the box based on the PS:T one if you give him the size specifications.
*Tomekk
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tomekk »


Can we perhaps have an option/override to use the old UI until the new one is finalized...? It would make a lot of people happier.

I personally love the idea of a more Planescape-like UI, but right now I don't find it appealing at all (no offense Clangeddin); but I can try providing help with it, as stated in my previous post.
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