Is it possible that part of that is because the PvP rules are restrictive in such a way as to make it entirely discourage PvP? And then when it actually happens, people get outraged that it even did. Why? Because the rules actively discourage it. If you could point to a rule that said, "Keep conflict as CvC (Character vs. Character)", rather than having to have screenshot proof every time, it'd probably make your jobs easier.MimiFearthegn,Jun 18 2017 wrote: If you detect the distant wailing of staff at the suggestion of player conflict, its because there's a 95% chance that we're about to receive complaints. Its not that we actually hate player conflict. It would be really nice to be able to have player conflict. But I've only seen it "work out" once without massive drama.
I mean, we're discussing one of the more gritty settings (Planescaple/Sigil), where dying on a dangerous plane or in a back alley in Sigil for running your mouth is a thing! But no one wants to embrace the danger or the possibility that angels who encounter demons around the planes WILL fight them! This isn't some safe space setting, where we all get to be Mary Sues and save the world from the big bad... But that's what it feels like...
Because no one wants to engage in any conflict. As Vehk said, conflict fuels RP and plots. Also, conflict doesn't have to involve combat. This is non-combative conflict, and it got a lot of people interested: Non-combat conflict. OOCly, I know this example stemmed out of a Demon PC who was bothering a Naiad PC. Now, guess what? Everyone loves Kasha the Naiad!