Summoned Pets And Transfomed Mages

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


SanguineOrchid,Mar 24 2010 wrote: I feel it's just as rude to think someone can run a character designed to foam at the mouth with insults, then never accept rebuke for it, as it is to pull out a club and beat someone to death with absolutely no provocation and no warning.

Back to RP!  :whip:
And from the other side of the coin, I feel it is just plain stupid for someone to demand PvP in a case where a player's character has not mortally insulted the other player's character's beloved mother.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Mil,Mar 24 2010 wrote:
Product of Void,Mar 24 2010 wrote: oh and notice the par to of the rules that says if you Decline pvp you must leave  the area.  Which removes the people who rp the mouthy types then hide behind rules.
as if anyone ever followed that rule
They break server rules report them. Or ignore them.

A low level character I had once ran away due to someone saying "I am here listen or die". His response was simple "I only have to out run one of you".

Most I think would either okay it or run away or some such. People rp here.
*SanguineOrchid
Posts: 20
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SanguineOrchid »


Lost and not Found,Mar 24 2010 wrote:And from the other side of the coin, I feel it is just plain stupid for someone to demand PvP in a case where a player's character has not mortally insulted the other player's character's beloved mother.
Agreed, many if not most insults can be ignored or RPed through easily. It's the standing in face insults toward a known-to-be violent character with "Well what are you going to do about it? <insert continuing insults here>" that tend to get dirty for me. Sometimes even that doesn't cause bloodshed, then again sometimes just being defiant toward the wrong bully at the wrong time can cause issues too. That's the fun of the chaos factor, same parameters with different results.

Alex and Onoskelis stood toe to toe and yelled at each other in front of the whole market insulting each other profusely without combat (that was AWESOME) whereas Ono just made a couple of comments around May'iira and got chased down and poked repeatedly for it. Different characters, different reactions, personally I liked the Alex/Ono situation a LOT more, though I'm looking forward to Ono's revenge on May later on. ^^

In her defense, May'iira has been spotted stepping up to end potentially hostile situations when no one "of importance" was watching too, just to keep things civil.

("Of importance": Defined as no one whose opinion the character was interested in at the time, not intended as slander toward any individuals specifically nor to be taken as an Elitest remark) :P
*WhenWizardsWar
Posts: 353
Joined: Thu Jan 01, 1970 12:00 am

Posted by *WhenWizardsWar »


Lost and not Found,Mar 24 2010 wrote:
WhenWizardsWar,Mar 23 2010 wrote:
I sympathise with the OP. I am in the same boat with christopher who should by rights slay any undead he sees within the city with out warning or cause, and if tis controlled by a player, to slay the player as well as he accused them of necromancy and banishs their soul to the wall (or try to).

Going by your older posts, I've gotten the idea that Christopher is also one of the Harmonium. The hardheads do not really care if a berk is a PC or a beholder, the only thing that matters is that the berk does what she is told. Thus I see no reason preventing an 'intelligent' lawful-aligned undead being a member of the Harmonium, for another example.

I am not telling you not to attack undead, but just hint that it would considedably cross your blades with your Faction. The hardheads do not like members who take in too much of that self initiative. Orders come from above, not below. But then again, turning stag could be quite a bit of fun, in it's RP aspect.
Not that its relevant to this post but no Christopher is tooootally different then Granite Stonejaw who is my harmonium.


*points to siggy*
*StealthedAssailant
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *StealthedAssailant »


No matter what there are the rules written that Mr. O pointed out. No matter how immersed we are in our characters we have to break immersion and make that painful "

/t: [initiator] -- hey, this is the last chance, my PC is really going to give it to you unless you leave the area or change behavior"

/t: [instigator] -- Serious? Dude, still a noob didn't mean to make this lead to a fight, I'm not ready for that yet, can you give me a way out? I can't think of one atm.

/t: [initiator] -- Np

[Pissed off PC] -- *Brandishes his ferociously sharp and jagged chiv* Do you want to keep going or we can let your skills do the talking instead of your mouth.

[Mouthy PC] -- You're not worth my time, another sword weilding maniac to catch the ire or Red death... *snobbishly, turns unarmed brushes of the would be assailant as an ignoramus*

--- The end ---

No one gets butthurt or surprised chiv'd and it's settled... however, it can take a different turn as well:

/t: [initiator] -- hey, this is the last chance, my PC is really going to give it to you unless you leave the area or change behavior"

/t: [instigator] -- Serious? Awesome set me to hostile (I see you set me to hostile) you better be ready.

PC's die / lol's in order. Dustys come or the coins are used blah blah fun.

--- The End ---


It's really that simple, just have to be creative but everyone is OBLIGATED to follow the rules no matter how OOC that few 30 seconds of tells seems to dampen the immersion. It's a lot better than being harassed via tell by a sore loser or being complained on to the staff for things you "may or may have not done".

DM's are here to promote creative RP and enchance the player experience, not babysit over disputes that could of been solved by a little mature action. I was wondering why the PvP CvC rules were so little here, but figured it is basically commonsense which sometimes is forgotten in the heated moments of conflict. But we have to follow them if all of us wish to continue playing in a "friendly community"
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


WhenWizardsWar,Mar 23 2010 wrote:
I sympathise with the OP. I am in the same boat with christopher who should by rights slay any undead he sees within the city with out warning or cause, and if tis controlled by a player, to slay the player as well as he accused them of necromancy and banishs their soul to the wall (or try to).


Going by your older posts, I've gotten the idea that Christopher is also one of the Harmonium. The hardheads do not really care if a berk is a PC or a beholder, the only thing that matters is that the berk does what she is told. Thus I see no reason preventing an 'intelligent' lawful-aligned undead being a member of the Harmonium, for another example.

I am not telling you not to attack undead, but just hint that it would considedably cross your blades with your Faction. The hardheads do not like members who take in too much of that self initiative. Orders come from above, not below. But then again, turning stag could be quite a bit of fun, in it's RP aspect.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


wrote: I would set them hostile daily for a week or so to get then nervous and get to rp being paranoid. Could be a lot of fun.
Isn't that, kinda, defeats the whole point of being an assassin? Shouldn't it be an element of surprise? And even that aside, that's just a little bit meta-gaming, no? Since hostile status doesn't affects a char RP wise, because there is no red-glowing aura for him. It does affects player on the other hand.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


As per server rules...
Server Rules wrote:1.3) Player versus Player (PvP)
  - Consent required for PvP, if consent is not given, the decliner need to move elsewhere.
  - Would your character die in PvP, avoid conflict or contact for day, unless in character (IC) reasons give another result. (such as being captured)
  - Do not look for PvP for PvPs sake, there are servers built around it, this is not one of them.
If you haven't yet read the rules, I suggest you look into them. Attacking an familiar or summon of PC is same as attacking the PC themselves.

Attempt of ruleplaying by following the said person with a conscious choice after they've declined and moved on will not be tolerated either.

I have so far played just about only evil characters, so please don't tell me evil can't do anything "when they have to ask consent"... I find that hard to believe. Does only thing your evil do revolve around PvP or is it more interesting and psychological evil that requires roleplaying as well? After all being roleplaying server we are more in favor of actual roleplay effort in the matter.

After reading this, your next argument will be that why is it "OOC consent" in that case if it's to support IC actions? Because quite frankly IC consent is too difficult concept to grasp universally for players, no offense... I've seen and been in servers with IC consent, it causes so much confusion that we'd have to make few hundred pages long rulebook that no one reads to get out every exception and condition that fulfills it.



OOC consent does not mean your secret is out... you can get a friend to ask the said person for OOC Consent to upcoming roleplay plot that might occur within next X days... or something. OOC consent does not mean you have to cease roleplaying, it only quarantees that other players than just one also can enjoy the gaming without game mechanical smashing :P

Now then you can always also go with roleplayed conflict... rather than using the game mechanic fast paced system, you can make roleplay emoted effort of handling the combat, now I understand both pros and cons of both different systems... but just mentioning options.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


deusex2,Mar 24 2010 wrote:
wrote: I would set them hostile daily for a week or so to get then nervous and get to rp being paranoid. Could be a lot of fun.
Isn't that, kinda, defeats the whole point of being an assassin? Shouldn't it be an element of surprise? And even that aside, that's just a little bit meta-gaming, no? Since hostile status doesn't affects a char RP wise, because there is no red-glowing aura for him. It does affects player on the other hand.
1. Mr. O said its the rules
2. Be nice to the player mean to the character OOC conversations remove most problems
3. Setting hostile is a must due to it breaks a lot of things
4. If they are set hostile they get used to it, also who knows WHEN the attack occurs. You just get an okay for the attack.

From personal experience I found chasing someone and hiding around areas they might go waiting was tons of fun. Best CvC event ever then later my character ran from the one he attacked all the time. I think both players had a good time.

oh and notice the par to of the rules that says if you Decline pvp you must leave the area. Which removes the people who rp the mouthy types then hide behind rules.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


wrote:I have so far played just about only evil characters, so please don't tell me evil can't do anything "when they have to ask consent"... I find that hard to believe. Does only thing your evil do revolve around PvP or is it more interesting and psychological evil that requires roleplaying as well? After all being roleplaying server we are more in favor of actual roleplay effort in the matter.
I never said evil=pvp. What I am saying, is that it can be a real pain in the neck for a bad guy. Especially when neither of player nor his PC aren't feeling any actual threat of loosing anything, because of some rule that allows him to simply ignore the threat.

Of course, as it has been noted this PW is not a BG :)
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