Good Aligned Characters

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*Ariella
Posts: 308
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ariella »


You are both correct neutral has the vast majority and in most cased evil has the higher percentage, Although i don't think its just the setting but also the racial restrictions.

That said my main character is good! She would be lawful as well although rarely when it comes to local laws, As laws of faith are more important. But i also have an evil character so i am not strictly team good :o.
*Embersworn
Posts: 171
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Embersworn »


Strawberry Jam,Oct 18 2016 wrote: Good alignment isn't restricted to playing the merciful dupe goody two-shoes.
Unfortunately, this is what exactly "Good" umbrella means in D&D.


Characters who go out of their way to help others.
Even if it's a more gritty spin on the theme like Gray Guards, it's still goody two-shoes because they actively seek evildoers before villains can harm anyone.

Characters who are mostly average or normal and help ocassionally are under Neutral.


Likewise, even Evil alignments are capable of acts of care and kindness, but only to their close associates like families or loved ones.
*Hydra
Posts: 554
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Hydra »


I have one paladin, but usually my main gripe with playing good character on Sigil is the general easy-going attitude and relativism towards evil characters, a lot of people have a very "modern" vision that simply doesn't make any sense when they try to argue that fiends are "alright" and literally jump the "social justice" wagon when someone actually treats them like what they are : the appalling unredeemable very incarnation of evil, that everyone with a bit of sanity would avoid and kill on sight before they cause more troubles.
*Embersworn
Posts: 171
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Posted by *Embersworn »


Depends.

My celestial believes that anything deserves a chance of trying, else they will never have any opportunity to cease their evil ways and morph into a better kind of Outsider.

Pure and unrestricted Lawful Good can be very stupid...

*Mick64
Posts: 490
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Posted by *Mick64 »


Where exactly are everyone taking this idea that an outsider transforms if they change alignement? Every source I can find tells the contrary : On the rare case an outsider changes alignement, he keeps his form (And his [Alignement] subtype).
*Embersworn
Posts: 171
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Embersworn »


Mick64,Oct 18 2016 wrote: Where exactly are everyone taking this idea that an outsider transforms if they change alignement? Every source I can find tells the contrary : On the rare case an outsider changes alignement, he keeps his form (And his [Alignement] subtype).
Warriors of Heavens, for an example (and it has to suffice because it's the only book written in mind with Outer Planar Outsiders being fully fleshed out playable characters, neither TSR or WoTC really considered fiends being playable in long campaigns... as redeemable characters at least - the Savage Species got tables for fiends along with advices how to craft an Evil campaign for monster species).


When Celestials fall, they start gradually losing their powers.


They keep the form as long as they're within a Neutral bracket, though.


But as soon as they hit the opposite Evil bracket they undergo physical transformation. If they're unlucky, they start again from the lowest larvae.



Outer Planars don't keep their forms when they hit the opposite alignment which is pretty logical as they're quite literally made of it...


Grace in Planescape was still a succubus, but still within a Neutral bracket.


It's not necessarily a narrow-minded prejudice when characters act suspicious against fiends when said fiends declare noble intentions... In a setting where it might be a common knowledge that Outer Planars usually do look their alignment.
*Sinlinara
Posts: 528
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Posted by *Sinlinara »


Hydra,Oct 18 2016 wrote: I have one paladin, but usually my main gripe with playing good character on Sigil is the general easy-going attitude and relativism towards evil characters, a lot of people have a very "modern" vision that simply doesn't make any sense when they try to argue that fiends are "alright" and literally jump the "social justice" wagon when someone actually treats them like what they are : the appalling unredeemable very incarnation of evil, that everyone with a bit of sanity would avoid and kill on sight before they cause more troubles.
^This. Aleis has spent more hours trying to get this point across than should ever be necessary. And to be clear, we're talking strictly about Outer Planars who are LITERALLY MADE OUT OF EVIL. We are not talking about mortal Monsters in a DMG whose designated alignment is Evil, like Orcs, Hobgoblins or Chromatic Dragons. There is a difference, but it is sadly lost on the people who insist that Aleis should give those fiends a chance because, and to paraphrase, 'anything is possible'.

Sorry, but no. It doesn't work that way. And more than anything else, this is the kind of argument that really wrecks the illusion of the grimy, dark city that Sigil is supposed to be. The people who live there should know better than to think that any old fiend could just one day be Good. Instead, they should be terrified of even speaking that thought out loud lest one overhear and rip their throat out so they never speak it again.
*Mander
Posts: 374
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Posted by *Mander »


wrote:Sorry, but no. It doesn't work that way. And more than anything else, this is the kind of argument that really wrecks the illusion of the grimy, dark city that Sigil is supposed to be. The people who live there should know better than to think that any old fiend could just one day be Good. Instead, they should be terrified of even speaking that thought out loud lest one overhear and rip their throat out so they never speak it again.
This. :thumbs:
*zethrenx99
Posts: 116
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Posted by *zethrenx99 »


Sinlinara,Oct 18 2016 wrote: Sorry, but no. It doesn't work that way. And more than anything else, this is the kind of argument that really wrecks the illusion of the grimy, dark city that Sigil is supposed to be. The people who live there should know better than to think that any old fiend could just one day be Good. Instead, they should be terrified of even speaking that thought out loud lest one overhear and rip their throat out so they never speak it again.
Yup! precisely.
*edmaster44
Posts: 797
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Posted by *edmaster44 »


I don't like the layback attitude some good have against fiends. I play an Eladrin, she saw an animazu with human slave that cut off it's flesh and offered it to her what was logical course of action? A kick in the face of course. She pretty much threatens every evil outsider she sees, of course people don't take to kindly ooc and icly i have gotten things like " Hey i'm all friendly here"
i find the above statement said about most "good" true and same logic can be applied to evil fiends too. I want to see a freaking celestial and fiend go wreastle each other at khaz not try to take peace.
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