Regarding The New Ui

*DigitalDragoon
Posts: 212
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DigitalDragoon »


That is appreciated! I do like what you've done with the character sheet, by the way.
*Whitefly
Posts: 315
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Whitefly »


I love the new UI, looks great, it's nice and clear, simple, all in all good shtuff.
*Orlitoq
Posts: 247
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Orlitoq »


Clangeddin,

Thank you for the new UI! It obviously took a lot of work, and it is appreciated. Thank you also for being open to the community about the things we like about it, and those things that could be better.
*Necrodelicious
Posts: 16
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Necrodelicious »


I love everything about the new UI appearance except the party overlay. It keeps messing me about in combat when I'm trying to run hither and thither.
*Lucereflame
Posts: 215
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucereflame »


Exactly how i feel about the party overlay part. its a giant invisible box so when i try to hit anything on the right side of my screen i cant move or target anything over on that side
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Clang fixed the overlay (we think) and it will be tested on the test server in the next few days, as well as offering the ability to switch back to the "old style" party bar. This will be ready for the next update.
*Bogus
Posts: 27
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Bogus »


Whatever the future changes, I only hope that movable modebar stays. It really helps organize things when toon goes wildshape.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


I have a couple of pet peeves that would be neat (from my perspective) to get sorted, but overall I'm content enough to not not go into a rage or complaint mode. Again pet peeves, nothing big. Though I want to say; overall I think it's a very nifty change, so kudos for the work. :)

1) Character Sheet Info Tab: I'd like the Equipment expand list to be on top. That is the most important and used detail for me where as the basic information I'll never really need to know. Now while I can collapse the basic info and class to make room for Equipment, I need to do that after each transition (currently, I think that was getting fixed later already).

In anycase if the equipment could be moved to be the top category and slide the other two downwards, that'd be sweet!

2) Party listing. No I'm not going to mention the "OMG can't click through!" thing for the umpteenth time, I think you've got enough repetition on that already. Actually I have another line of thought about it. Two things actually, lets start with the easier one.
  1. There is a little empty blank space on the right of the party listing, would it be possible to crop it out? I don't really need any space between that and the end of screen. Anyone with issues can move the list accordingly after all.
  2. I think you can also remove the "PARTY" header, and I don't think character names stagnantly are necessary, if you want to learn the name, right clicking reveals it, which is nifty. Mind you, it looks nifty, but at the same time I'm thinking that if we didn't need names earlier, I think we're fine without it now as well. Instead i'd move the picture on the top, and the healthbar below it, the healthbar I'd make half its current height to ensure that it doesn't take too much space there either.
Anyhow, as mentioned, I don't think too much into it either way.
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


Mr_Otyugh,Mar 13 2016 wrote: I have a couple of pet peeves that would be neat (from my perspective) to get sorted, but overall I'm content enough to not not go into a rage or complaint mode. Again pet peeves, nothing big. Though I want to say; overall I think it's a very nifty change, so kudos for the work. :)

1) Character Sheet Info Tab: I'd like the Equipment expand list to be on top. That is the most important and used detail for me where as the basic information I'll never really need to know. Now while I can collapse the basic info and class to make room for Equipment, I need to do that after each transition (currently, I think that was getting fixed later already).

In anycase if the equipment could be moved to be the top category and slide the other two downwards, that'd be sweet!

2) Party listing. No I'm not going to mention the "OMG can't click through!" thing for the umpteenth time, I think you've got enough repetition on that already. Actually I have another line of thought about it. Two things actually, lets start with the easier one.
  1. There is a little empty blank space on the right of the party listing, would it be possible to crop it out? I don't really need any space between that and the end of screen. Anyone with issues can move the list accordingly after all.
  2. I think you can also remove the "PARTY" header, and I don't think character names stagnantly are necessary, if you want to learn the name, right clicking reveals it, which is nifty. Mind you, it looks nifty, but at the same time I'm thinking that if we didn't need names earlier, I think we're fine without it now as well. Instead i'd move the picture on the top, and the healthbar below it, the healthbar I'd make half its current height to ensure that it doesn't take too much space there either.
Anyhow, as mentioned, I don't think too much into it either way.
1) I suppose it could be done. I thought it was actually the least of the relevant informations. That's why I pushed it down.
2) a - No, because that's where the list bar (when you have more than 6 characters in party) goes, that space has a reason.
2)b Yes it's removed for next update. I came up with something more elegant. The Party header. The names are still there, and for now they're staying there.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


*nod nod* Sounds fair.

To me the equipment listing is the most important since I can keep tabs of the current AB. BAB and SR changes a lot less in comparison and class list I don't really need to see often at all.
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