And I will act in full support of mending the issues created here.Re: The New Ooc Room Rule

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
I'd like to thank the staff for taking a step back to reassess.
And I will act in full support of mending the issues created here.
And I will act in full support of mending the issues created here.
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*Mick64
- Posts: 490
- Joined: Thu Jan 01, 1970 12:00 am
Do people really need to be made "clear" that opinions expressed are the opinions of whoever posted them? Since the staff "owns" the forum, does that make every opinion posted on the forum the staff's?wrote:That's it. This doesn't change anything but the fact that it's being made clear, "Hey, staff doesn't own the Discord, so opinions expressed there aren't staff ones."


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*MimiFearthegn
- Posts: 762
- Joined: Thu Jan 01, 1970 12:00 am
Oh dear, I hope not. :blink:Mick64,Mar 1 2017 wrote: Since the staff "owns" the forum, does that make every opinion posted on the forum the staff's?

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*Taurus Daggerknight
- Posts: 449
- Joined: Thu Jan 01, 1970 12:00 am
....I find it pretty amazing that we now have six pages of vicious debate , accusations of power abuse (in a free multiplayer sever? ), discussions on "rights" (again, over a video games), a crapton of finger pointing... over a simple "please stop clogging up the OOC room with performance killing spells and out of place chatter in the very first room anyone logs into" .
We have a ton of player houses, cafe's, RP zones, out of game chat rooms, forums, and really any number of ways to keep in touch oocly.... why is any of this such a problem that we need to all get acidic over?
We have a ton of player houses, cafe's, RP zones, out of game chat rooms, forums, and really any number of ways to keep in touch oocly.... why is any of this such a problem that we need to all get acidic over?


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*Cadence
- Posts: 301
- Joined: Thu Jan 01, 1970 12:00 am
I don't feel strongly about this either way, but I'm also a bit (*but not too) surprised at the polarized reactions and I think it's because there's some worry about what will happen if someone actually does decide to loiter in the OOC room and a DM happens along by.
Most likely you'll be gently nudged to get back in game.
Most likely you'll be gently nudged to get back in game.

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*ewe
- Posts: 37
- Joined: Thu Jan 01, 1970 12:00 am
Just noting that since this rule was enacted I've started to see a down trend on total players connected. I seen it go down to 10-12 during my prime play hours where normally we're always 30+. Also, at one point Rexxer and I were the only ones even on at all.

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*Tomekk
- Posts: 855
- Joined: Thu Jan 01, 1970 12:00 am
That's not necessarily related... I rarely saw more than 2-3 people in the OOC room apart from when the server resets.ewe,Mar 7 2017 wrote: Just noting that since this rule was enacted I've started to see a down trend on total players connected. I seen it go down to 10-12 during my prime play hours where normally we're always 30+. Also, at one point Rexxer and I were the only ones even on at all.

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
It's more of a suggestion, not really a rule from what I can see. It's not even listed in the server rules. Majority of bad opinions have been made by painting fear scenarios, which haven't really come to pass. Now you could make an argument about player numbers attracting player numbers portion, and I do think there's part of that. And likely partly Tides of Numenera release and other minor things that chew on the numbers here there.
The more likely reason for low population is simply exhaustion. We have had high numbers for a long time and people have been pushing themselves to log in even if their characters may not really have anything to do, so they've logged in and hung around OOC room, and then we get to this topic. The "ruling" I think has been trying to solve the wrong problem, problem which I believe to be inspiration, or lack of it rather. The reason people linger around OOC room isn't because they really wanted to log in to hang around OOC room, it's a place where people linger pending whether or not the stars are aligned for assured roleplay fun. And if they aren't, well why try to force getting into RP that won't prove fruitful.
Naturally the issue of that is that there's no easy solution to it, no easy person to point fingers at to fix it. I could make some kind of motivational speech, but I've in the past noticed that the results tend to really be quite varied, but seldom super effective. If it's exhaustion driven and lack of inspiration to really put character(s) into a position that'd require effort to maintain, then the most efficient way to get through that is to actually try to get inspiration elsewhere. Movies, books, other games, series... finding ways for character growth/personal plots since stagnation of characters is the surefire way to have little to do. I have made a topic about it in the past: HERE
The more likely reason for low population is simply exhaustion. We have had high numbers for a long time and people have been pushing themselves to log in even if their characters may not really have anything to do, so they've logged in and hung around OOC room, and then we get to this topic. The "ruling" I think has been trying to solve the wrong problem, problem which I believe to be inspiration, or lack of it rather. The reason people linger around OOC room isn't because they really wanted to log in to hang around OOC room, it's a place where people linger pending whether or not the stars are aligned for assured roleplay fun. And if they aren't, well why try to force getting into RP that won't prove fruitful.
Naturally the issue of that is that there's no easy solution to it, no easy person to point fingers at to fix it. I could make some kind of motivational speech, but I've in the past noticed that the results tend to really be quite varied, but seldom super effective. If it's exhaustion driven and lack of inspiration to really put character(s) into a position that'd require effort to maintain, then the most efficient way to get through that is to actually try to get inspiration elsewhere. Movies, books, other games, series... finding ways for character growth/personal plots since stagnation of characters is the surefire way to have little to do. I have made a topic about it in the past: HERE

