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Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Altair
Yeah they're quite erm... Well it's about what you'd expect to see in Sigil, really.
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Whitefly
Here's a quote from some ancient thread:
Leona,Jul 17 2014 wrote:Agony_Aunt,Jul 17 2014 wrote: Leona,Jul 17 2014 wrote: The lycan hybrid form has serious issues with how weapons are held in it... looks like one is trying to commit suicide with that greatsword.
Edit: should mention this was the wolf variant. I'll be happy to include a screenie if it is helpeful
Buggeration.... really should change that then... or instead make it a polymorph effect and apply some bonus damage.
Anyone got any feedback on the wererats? As far as i know they do handle weapons fine.
Okay after further review it's just the female hybrid form model that handles them horribly... the male does fine.
So apparently it was bugged with regards to how it held weapons.
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Pink Panties
I was wondering if it was possible to implement a female very of the werewolf? I know one exists, because I've played one on another server before. I want to play a werewolf, but i don't like the male model and its the only thing keeping me from playing one.
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Pink Panties
or possibly a werefox?
http://www.nexusmods.com/neverwinter2/mods/920/?
there is a neet looking skin for a werefox!
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Altair
Hey, I know for a fact we have the female wolf model, because I've seen a DM using it before. I'm not sure if an EM/DM could switch out what one your hybrid shape grants though, or if it would require crafting a new feat and splitting the race into M/F variants. Never would complain about more werewolves though! :)
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *DigitalDragoon
Didn't we actually have the model changed because of complaints about the "female model"? I cannot recall. It seems to have been a topi of discussion a while back.
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Jelkia
Yeah.. I can totally get why you'd want a more shapely form. Tia doesn't hang out in town while in Hybrid form much.. I think just three or four times ever really. But every time she has, without fail, there's been at least one person in the group of folks who's asked either ICly or OOCly why she's hanging out in that form. Human form is more attractive to most folks I guess and even though its a dire wolf with spikes all over, I get that most people treat woof form like its a puppy dog instead of a menacing woof. But.. and I may be alone in this.. I sorta like that the current Hybrid is menacing and ugly and is kinda physically gender neutral. I would like for a more female form to be an option if it exists and people want to use it. But I'd also like to maybe keep the option player selected instead of just male/female selected? Would that be ok?
Of course like Altair said more werewoofs is always good! :)
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Mick64
There's actually some disabled code in the werewolf transformation script that would do exactly this, though it seems that there was some kind of bug Agony couldn't figure out so ended up just disabling the feature. Might be revisited when werecritters get their turn to be brought into the new system.
That said as Jelkia pointed out the current model is very gender-neutral, so if it doesn't work out I don't really see the issue.
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Pink Panties
i think the easiest middle ground would to be adding the exact same race, only tag the second one "female", that way players can choose which form they like best....also check out that werefox.....its AWESOME!
i would be happy either way if not both!
Female Werewolves
Posted: Tue May 03, 2016 12:00 am
by *Sinlinara
I may be very tempted to play said werefox as a Kitsune character were it to be added to the module.