I don't have some super good answers as to how to solve this, but I think it's a thing that should probably get some more attention on. And with that I mean, looking for things that unite us, not things that divide us. Before I get to that point, I'd like to take a moment to talk about my vision of SCoD, or rather what I perceived my role to be in SCoD once.
When I was an administer in SCoD, I could for a large extent do whatever I pleased, there was like one person that could've stopped me, and they tended to agree with me most of the times. I however didn't. Players aren't tied to SCoD by strings, they make their own choice to stay here. Sure I did demand respect, but I also worked hard to give respect for the people. However the most important part for me was to try to be worthy of the respect I demanded. The first two are very easy, the third part requires doing some work to earn it. That role to me was more about being a teacher, and trying to learn how to most effectively say what I wanted to, so as to decrease the misunderstandings to a minimum.
I'm not an easy person to get close to, that far is intentional, because as an admin my general policy was "I have no luxury for friendships", though friendly, definitely. And it has kind of stuck since then. It was a simple message to players who wanted something out of me via asskissing, and that I'd give them no special treatment, even those few who did manage to become my friends generally were to deal with other DMs instead. Often I am given two choices to pick from, I generally refuse to be confined by choices and instead think of a third alternative if neither appeal to me. To me it was important to remain impartial, think for myself and represent the SCoD as objectively as possible, for it always would have players that didn't share my interests, but that should be alright, as long as some core values would not be tampered with. Those core values to me are:
- - Things should be possible to be communicated respectfully. Even in matters of dissent. - SCoD is a hop on, hop off gaming server, people come here to relax, not to deal with drama. As such public displays of drama should be minimized by handling things in private. And things should be reflected as stable and to some extent predictable. - People should feel welcome. I did try to foster as open environment as possible, make sure people felt like they could talk to me, and other players. - Don't look for trouble, or you'll find it. Identify the string of events that lead to the problem, and determine whether or not it requires attention, and to what extent. - When people are to be deemed guilty inevitably, try to teach them to a point where they should be able to avoid further incursions of similar kind. A misbehaving player at first is a failure to explain how things function. Doing so may just make them the assets of later date. After they've been sufficiently told how, and still misbehave, it becomes the problem of the player. [/li]
Now then! Lets talk about trying to revive the server a bit! Events! I think we should try to get more events and get involved in more events. Maybe we don't usually feel like it, but hey! Might as well give it a shot, might end up liking it. I'll even open up myself as a free think-tank for people that might want to bounce off ideas, and might be able to shove in one of my characters to help out in some way or another. I should even have some expendable characters that can literally die for your ideas. So bring it on! I can try to enable activity to the limits of my time.
