Jittery Movement?

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*Rayanne
Posts: 191
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Rayanne »


Has anyone else suffered from increasingly jittery and/or rubberbanding movement for these couple of days?
I've had a lot of issues with mouse moving in exploration mode.
I will click a destination, the character will start running there but then immediately turn half-way back for a splitsecond before continuing towards the destination.
*Perfection
Posts: 6
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Perfection »


If you use the skywing extension try typing "/mpredict", see if that makes it a bit more bearable.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Several other servers have been hit by DDoS for a week or so, I haven't confirmed if that's the case in SCoD currently though, but it could definitely add some latency. Server protections should still hold regardless.
*Nimiane
Posts: 347
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Nimiane »


I don't have any issues with jittery movement. I can confirm, though, there has been a liiiitle bit of lag as of late, but nothing unplayable. Only noticed a slight delay of about one or two seconds on two separate occasions. It passed after about thirty seconds. Otherwise, things are fine!
*Whitefly
Posts: 315
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Whitefly »


I wonder how empty is the life of the man who DDOSes NWN2 servers? I just don't understand it.
*Rayanne
Posts: 191
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Rayanne »


Perfection,Feb 9 2017 wrote: If you use the skywing extension try typing "/mpredict", see if that makes it a bit more bearable.
That seems to work. Thanks!
*ewe
Posts: 37
Joined: Thu Jan 01, 1970 12:00 am

Posted by *ewe »


I know I'm not really adding much to the discussion, but I feel that movement in general is jittery and poor. Even on a good day.
*rapsam2003
Posts: 905
Joined: Thu Jan 01, 1970 12:00 am

Posted by *rapsam2003 »


ewe,Feb 9 2017 wrote: I know I'm not really adding much to the discussion, but I feel that movement in general is jittery and poor. Even on a good day.
That more has to do with how pathing works in NWN2 than the server itself. (Pathing was also a major issue in NWN1, btw.)
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