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Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Rayanne
Has anyone else suffered from increasingly jittery and/or rubberbanding movement for these couple of days?
I've had a lot of issues with mouse moving in exploration mode.
I will click a destination, the character will start running there but then immediately turn half-way back for a splitsecond before continuing towards the destination.
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Perfection
If you use the skywing extension try typing "/mpredict", see if that makes it a bit more bearable.
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Mr_Otyugh
Several other servers have been hit by DDoS for a week or so, I haven't confirmed if that's the case in SCoD currently though, but it could definitely add some latency. Server protections should still hold regardless.
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Nimiane
I don't have any issues with jittery movement. I can confirm, though, there has been a liiiitle bit of lag as of late, but nothing unplayable. Only noticed a slight delay of about one or two seconds on two separate occasions. It passed after about thirty seconds. Otherwise, things are fine!
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Whitefly
I wonder how empty is the life of the man who DDOSes NWN2 servers? I just don't understand it.
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *Rayanne
Perfection,Feb 9 2017 wrote: If you use the skywing extension try typing "/mpredict", see if that makes it a bit more bearable.
That seems to work. Thanks!
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *ewe
I know I'm not really adding much to the discussion, but I feel that movement in general is jittery and poor. Even on a good day.
Jittery Movement?
Posted: Thu Feb 09, 2017 12:00 am
by *rapsam2003
ewe,Feb 9 2017 wrote: I know I'm not really adding much to the discussion, but I feel that movement in general is jittery and poor. Even on a good day.
That more has to do with how pathing works in NWN2 than the server itself. (Pathing was also a major issue in NWN1, btw.)