Update Descriptions?

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*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


Can we maybe get a thread on updates. Updated each update?

For instance this latest update includes races, divide power changes and armor changes?

The races I assume will eventually get updated. They always do, but I wouldn't even know where to look in the wiki for the armor changes.

I saw the subject a while ago but it was already up to 9 pages when I logged on. Wasn't going to read all that. Same with divine power, the threads just go and go.

So if we could get a post with what was actually determined that would be awesome!

It's amazing you guys do so much to create a new update each month, I just wish I knew what it did :-p
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


The divine power change should have included the description change as well.
*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


Maybe in game, haven't logged in to check, but from what I can find there is no spell description either on the wiki list of spells or the list of cleric changes.
http://sigil-nwn2.wikia.com/wiki/Cleric
http://sigil-nwn2.wikia.com/wiki/Catego ... ostvisited

Haven't logged on to check in game.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


I leave it up to our developers to post their own updates to the Wiki, just as I post my own creations. The armor tweak was Mick's, giving some slight improvements to some of the less popular armor types (half-plate, banded, etc.) to balance them with the other types with their maximum dex bonus and armor check penalties. No changes have been made to the ones people actually use. :) Visit the armor merchant and inspect the base model of each type if you want the details.

Elan was SyntheticRose. Radiant Dragon, Khayal, and Jann were Xndar.
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


Divine Power changes are now on wiki as well, except on the general spell list page, I don't know how to edit that one.
*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


Great! Thanks you guys!
*Whitefly
Posts: 315
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Whitefly »


This is pretty useful shortly after an update comes out:
http://sigil-nwn2.wikia.com/wiki/Special:WikiActivity
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


Just noting that the armor thing doesn't seem to have worked, I'll have to double-check.
*Clangeddin
Posts: 109
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Clangeddin »


If it's about the description, it's because the BASEITEMSTATREF fields of the armorrulestats.2da were not changed to whatever are the new lines in the custom tlk (which is the over 16million thing), so they're still displaying the old values from the dialog.tlk.
If it's about what the armors actually do, I can confirm that for new armors the changes work, I'm testing a half plate right now with 14 DEX, and the +2 AC stays.
Old armors may have not been changed retroactively, but I don't know about that, someone else will have to check.
*Whitefly
Posts: 315
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Whitefly »


Regarding the armour rules, you should flip the arcane spell failure for half plate and full plate so that half plate doesn't cause more spell failure than full, and make it 30 for banded.
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