Mr_Otyugh,Aug 16 2009 wrote:So, what is your opinion of the current amount of gold per monster kill, either through loot or the gold amount per killing monster?
Having had the pleasure of dying early and often, I think I can speak knowledgeably about this topic! :D
wrote:How about the amount of loot or the value/usefulness of loot?
Deri has not actually picked up any drops yet. She didn't feel like it would be fair, since mostly she was cowering near the middle of the group trying not to be bitten by rats or skewered by goblins! She has made a more than fair amount of gold by just tagging along and emoting. Even if she had not been ressurrected twice, she would have come out ahead on gold, I think.
wrote:The prices of the equipments in stores?
These seem pretty reasonable to me.
wrote:Amount of experience you gain per killing monster? And are you generally more into slow leveling or fast leveling?
By and large, I felt like the combat XP was extremely generous. In fact, it seemed disproportionately generous relative to RP XP.
RP XP has been quite bountiful as well, however. That is something I really like, as my bias is that, particularly on an RP server, it ought to be a greater "learning experience" to meet a tiefling, floating skull, dabus, or githzerai than it is to kill a rat in someone's basement. Having said that, it's simply a fact of life that XP for killing things will almost always be more plentiful than RP XP.
Levelling rate is irrelevant to me, by and large, as I tend to play lower-level characters in any case.
wrote:Did you die yet? :P How about death penalty?
I had the good fortune of dying while a DM was around a couple of times, so it turned out that Deri only had flesh wounds. ;) I know that there is another thread with this topic, but I would suggest something like a penalty-free respawn on the first three to five levels, as well as respawn-on-the-spot at those levels.
Deri has 6 hp, and even with mage armor, has an AC of 16. She has a very good chance of death every round, since even a BAB 0 monster has a 20% chance of hitting her, and she will not survive most hits. If I had been forced to run all the way back from the mortuary after each death, it would have been very boring.
wrote:Or monster difficulty so far? (does it make you think your actions a bit more and making it challenging, but not overly so?)
It seems to me that the combat has been pretty challenging, but not unfairly so.
To summarize:
1) Combat seems reasonably balanced.
2) PvE XP seems appropriate to generous.
3) There has been a good frequency of RP XP, but more is always welcome!
4) Monster dropped-gold feels right.
5) I haven't checked out the loot, so I am not sure that I can comment.