As the only builder who worked on the Karasuthra expansion, I feel offended by the changes that have been done to the Secret Valley area. I have known about them only yesterday by mere chance, and I want the playerbase to know that it was NOT my idea, and thank whomever worked on it to ruin the quite clear and simple concept behind it. Those who are familiar with the movie "Howl's Moving Castle", may have notice my attempt to reproduce the valley where Howl lived as a child. Even the cabin interiors (did you even notice I made the interiors, staff? Because I have to hope you deleted that area from the cave erf to make it lighter!) have been made after the ones in the movie, and the background music is a piano version of the main track.
Valley
Cabin
As simple as it may be, it took me days to find the better way to make it similar to the original concept. Moreover, every area I built for the Karasuthra expansion was mainly because I needed a way for the waterfall area and the secret valley. The meaning of a secret valley is the finding. Once you make it easy to find, it has no mean anymore.
As some of you already know, I stepped down as a builder. My intention was to keep building something every now and then, but since this is the second time someone changes one of my areas and doesn't even worry about asking who made it and what changes can be done, I completely give up on this purpose.
I sincerely thank everyone who asked for the old Karasuthra back and I hope you will get what you're asking for, someday.
Concerning Karasuthra


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*rapsam2003
- Posts: 905
- Joined: Thu Jan 01, 1970 12:00 am
Was this really necessary? Couldn't this have been posted in the Builder's Forum? :rolleyes:
Also:
Also:
What does this have to do with Sigil? Yay, you used it as inspiration. My understanding is, the decision was made with lore in mind, not with some movie that has crap-all to do with Sigil in mind.wrote:Those who are familiar with the movie "Howl's Moving Castle"

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*Tomekk
- Posts: 855
- Joined: Thu Jan 01, 1970 12:00 am
You'd probably be pretty pissed if someone changed your work without consulting you first. No need to start mocking someone for their inspiration now.rapsam2003,Apr 20 2017 wrote: Also:What does this have to do with Sigil? Yay, you used it as inspiration. My understanding is, the decision was made with lore in mind, not with some movie that has crap-all to do with Sigil in mind.wrote:Those who are familiar with the movie "Howl's Moving Castle"


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*Love_on_a_Wire
- Posts: 135
- Joined: Thu Jan 01, 1970 12:00 am
Wow. Yeah. Some bias here, I'm a fan of the inspiration in question, but defending the opposing opinion shouldn't necessitate mocking what drove someone to put in the work. It came across as childishly rude to someone who put work into a really beautiful area.Tomekk,Apr 20 2017 wrote:You'd probably be pretty pissed if someone changed your work without consulting you first. No need to start mocking someone for their inspiration now.rapsam2003,Apr 20 2017 wrote: Also:What does this have to do with Sigil? Yay, you used it as inspiration. My understanding is, the decision was made with lore in mind, not with some movie that has crap-all to do with Sigil in mind.wrote:Those who are familiar with the movie "Howl's Moving Castle"
Anyway. Yeah. I'd like to see old Karasuthra back. More than I already did, now.

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*KittyEmpress
- Posts: 65
- Joined: Thu Jan 01, 1970 12:00 am
Entirely setting aside how I feel about the changes themselves, I'm going to give a dissenting opinion here: Just because you make something, doesn't mean it should be sacrosanct from other people touching it later on. If what you made no longer fits with what the team wants, then the team should be free to make the server better in whatever way they deem right.
This should apply to everything: areas, classes, items, and races. If something doesn't work out how the team wanted it to, and they make the decision to change it, they should be able to do it. This is a volunteer project, yes, but the quality is important and at times things that were high quality no longer fit with the qualities the server wants.
This is a server, with a like thirty contributors at this point, from over the years. If they held everything every individual builder made as something untouchable to anyone but them, then the server would, quite simply, suck.
This should apply to everything: areas, classes, items, and races. If something doesn't work out how the team wanted it to, and they make the decision to change it, they should be able to do it. This is a volunteer project, yes, but the quality is important and at times things that were high quality no longer fit with the qualities the server wants.
This is a server, with a like thirty contributors at this point, from over the years. If they held everything every individual builder made as something untouchable to anyone but them, then the server would, quite simply, suck.

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*Lucadia
- Posts: 450
- Joined: Thu Jan 01, 1970 12:00 am
Except changing the areas around had nothing to do with lore and just done becauuse they wanted too. They could easily linked the areas without it being immediate bam your there now.
They could of asked though politely about changes and discussed it with the person that built it. it just sudden makes it look like one person decison is more important then those that also volunteer and offer work for the server.
I dont think they ment to say the area was untouchable though, thats just putting words in their mouth.
They could of asked though politely about changes and discussed it with the person that built it. it just sudden makes it look like one person decison is more important then those that also volunteer and offer work for the server.
I dont think they ment to say the area was untouchable though, thats just putting words in their mouth.

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*Nimiane
- Posts: 347
- Joined: Thu Jan 01, 1970 12:00 am
When something is submitted to the module, I was under the impression it was no longer 'owned' by any one person, but a donation to the server; one made well over six months ago. What's done with it then is really up to the discretion of the Dev Team and Staff, isn't it? Perhaps I'm missing something here.

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*Love_on_a_Wire
- Posts: 135
- Joined: Thu Jan 01, 1970 12:00 am
I'm not saying any of this isn't valid too, but the creator is hardly the only person disastisifed with the change. The flow of the area was really broken up.KittyEmpress,Apr 20 2017 wrote: Entirely setting aside how I feel about the changes themselves, I'm going to give a dissenting opinion here: Just because you make something, doesn't mean it should be sacrosanct from other people touching it later on. If what you made no longer fits with what the team wants, then the team should be free to make the server better in whatever way they deem right.
This should apply to everything: areas, classes, items, and races. If something doesn't work out how the team wanted it to, and they make the decision to change it, they should be able to do it. This is a volunteer project, yes, but the quality is important and at times things that were high quality no longer fit with the qualities the server wants.
This is a server, with a like thirty contributors at this point, from over the years. If they held everything every individual builder made as something untouchable to anyone but them, then the server would, quite simply, suck.
Really though, I only posted because I felt Rapsam was being a donut.


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*Darkrob
- Posts: 1097
- Joined: Thu Jan 01, 1970 12:00 am
This is Every PW. The DM/Admin team controls what gets in, what get's altered and what get's removed. While they oft times depend on the help of volunteers, it's generally understood that everything supplied is donated to the server and can be altered at any time. It doesn't mean input is ignored but sometimes things get changed as the team deems necessary.Lucadia,Apr 20 2017 wrote: if the builders are not part of the dev team and only staff has final say what happens with the module sounds like another reason why the player base feels disconnected with those that help run the server.
