Beastlands Latest Changes
Posted: Mon Apr 03, 2017 12:00 am
As the topic description says I'm planning to talk about those two layers' changes to their maps.
The new brux hub is lovely, finally we don't have adventurers crowding the streets casting their protective spells and resting on the dirty cobble before jumping back into the portal for beastlands at the risk of dragging the poor Ulbart the Unlucky in there with them and right into battle, while it is already hard for him to survive the encounterwith a celestial dire wolverine. So thumbs up for the change here.
But, and this but in my opinion is personally very heart breaking, was it really necessary to link together Brux and Karasuthra together and by the map named as "Secret valley"? I mean, I'm not opposed to linking those two layers together, it is within the lore and perfectly fine, but doing that through a map that the alone name suggest it being difficult to find and reach and now directly linked to brux's hub... that feel so weird and wrong in my opinion. This change makes quite un-rewarding anything related to exploring and distrupted, always in my opinion, the crescendo of emotions and beauty of the unique scenery that you could witness by going through the different areas in order to reach the "secret valley" area that the previous update made players do (I've seen only Karasuthra provoke such "amazement"). Without considering that another wound opened in my heart after seeing that the watermill got removed totally from the area with the update.
Yes, you can guess it right "Secret Valley" is one of my favourite areas, if not the most, in server. It was simply perfect, isolated, peaceful, romantic and simply gorgeous to the eye that offered unique RP. Now it feels like it will simply become another spot for ERP for lazy people that didn't want to walk all the way there.
I want to repeat this: everything I'm saying is just my opinion.
#GiveBackOldKarasuthra
The new brux hub is lovely, finally we don't have adventurers crowding the streets casting their protective spells and resting on the dirty cobble before jumping back into the portal for beastlands at the risk of dragging the poor Ulbart the Unlucky in there with them and right into battle, while it is already hard for him to survive the encounterwith a celestial dire wolverine. So thumbs up for the change here.
But, and this but in my opinion is personally very heart breaking, was it really necessary to link together Brux and Karasuthra together and by the map named as "Secret valley"? I mean, I'm not opposed to linking those two layers together, it is within the lore and perfectly fine, but doing that through a map that the alone name suggest it being difficult to find and reach and now directly linked to brux's hub... that feel so weird and wrong in my opinion. This change makes quite un-rewarding anything related to exploring and distrupted, always in my opinion, the crescendo of emotions and beauty of the unique scenery that you could witness by going through the different areas in order to reach the "secret valley" area that the previous update made players do (I've seen only Karasuthra provoke such "amazement"). Without considering that another wound opened in my heart after seeing that the watermill got removed totally from the area with the update.
Yes, you can guess it right "Secret Valley" is one of my favourite areas, if not the most, in server. It was simply perfect, isolated, peaceful, romantic and simply gorgeous to the eye that offered unique RP. Now it feels like it will simply become another spot for ERP for lazy people that didn't want to walk all the way there.
I want to repeat this: everything I'm saying is just my opinion.
#GiveBackOldKarasuthra