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Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *mperantie
I would like to vote for some of the custom content I see on this server on the vault. In particular, I would like to vote a 10 for the appearance changer and whatever change lets me pick all of the colors for skin tone and hair colors.
Is there a consolidated list of the vault content found on this server?
Thanks in advance.
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *Ravel's Heart
Well, I am not involved at all in that end of things, but I believe that you mean Universal Colors:
http://nwvault.ign.com/View.php?view=NW ... tail&id=43 The item appearance changer is called elechos appearance changer. For some reason, I can't find it on the vault atm.
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *Dedic8ed
It's there somewhere, but its entry is in French. XD
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *cryptc
Don't have a complete list, but here's some on the top of my head
We started with this hakpak for appearances (but have since not updated and plan to branch off adding/removing stuff ourselves), definately worth a vote:
http://nwvault.ign.com/View.php?view=NW ... tail&id=28 Appearance changer (I did make a few fixes on it to prevent blatant duping though):
EDIT: actually I think this is a new maintainer, I started from an older version I believe
http://nwvault.ign.com/View.php?view=NW ... ail&id=127 Warlock buddy (I had to basicly rewrite it for PWs and Ladydesire said she'd put out the improved version I sent her sometime, kudos for her to maintain the project though):
http://nwvault.ign.com/View.php?view=NW ... ail&id=249 Other than that, most of the scripting has been done by me, except cleanup script made by Barfubaz (is on vault somewhere), and snippets I've stolen all over the place :P ... I take full credit for experience script, treasure script, chest script, jukebox and monster spawn script though... portal script too really, but thats still wonky and someone else is looking on improving that now :)
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *Product of Void
the spawn scripting would be interesting to see I am unsure how you do it actually.
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *cryptc
Actually I have two... one for npcs which is a plain "when people enter, put in npcs, remove when empty" and one for monsters which is complex, layered with three possible spawn levels, bosses/non-bosses, varied by party average level, size decided by party size, and other stuff
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *Product of Void
I know you have triggers but I have also seen spawns happen without moving around which is why its so interesting to me.
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *Mr_Otyugh
We have our monsters wander around, sometimes they spawn to distance where you can't see and as they wander, they find their way to you eventually even if you remain unmoving.
Other alternative is someone else walks around and triggers them :P
Custom content
Posted: Tue Jan 19, 2010 12:00 am
by *mute83
yeah, of what i have seen, there seem to have been put some work into it. tougher mobs depending of the number in the group. good work :)