Golem Master Golem Bonuses

*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


Do the bonuses to golems stay with the golems even when transferred?

For instance would a Stone Golem made and sold by a lvl 10 Golem master inherently be better than a Stone Golem made by anyone else? With the +2 Reg/Dex/Str/HD ability modifiers?

Or are these buffs that are applied when in the hands of a Golem Master?
*Plaxy100
Posts: 401
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Plaxy100 »


There buffs that the Golem Master applies when he summons them.

Now for Crafting them A level 10 GM makes em at a significant Cost Dicount No XP cost and 75% off Gold Cost. He still has to come up with the Rare Materials for them though.
*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


Gotcha. Thanks!

Have you ever played a GM? Would you say the buffs are absolutely necessary? Or could a toon get by with say six levels of GM?

I mean does the lack of those buffs change the golems from end game playable to wet noodle?
*Plaxy100
Posts: 401
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Plaxy100 »


Not having 8 levels prevents yah from crafting the planar ones which are the ones tough enough to handle endgame content. Though stone is good for selling to relevelers. With 6 youd have to settle for Iron Golem and pay signifcantly more than a level 10.
*Pellease
Posts: 318
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pellease »


KK, great! Thanks!
*Sinlinara
Posts: 528
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Sinlinara »


Incidentally, the stat buffs were given to golems so that they would be more friendly to any non-caster individual who wanted to take the class. So Fighters rejoice! \ o /
*Jelkia
Posts: 71
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jelkia »


Rejoice fer 10 levels ah low BAB.. 1d4 HD.. an needin ta spend ah ton ah skill points in some otherwise useless an likely... beyond GM.. outta class craftin skills? :confused:

Uh.. no thanks?

Are ya trollin.. er was tha actually ah point in favor ah tha GM class when et was made? Cause while tha Golems migh be friendly an even make ya tea.. tha GM class itself es gonna bend ya over if yer ah fighter type pokemon.
*Lucadia
Posts: 450
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucadia »


Pretty sure not a troll. Just weird. Since you know the class dont actually have a requirement to have casting

Though .maybe it should be brought up for an alternative version of gm if you have no casting classes when you take it, you get some other benefit. you lose out on the spellcasting but the golem gets better attack bonus or ac . Food for thought.
*Aslya
Posts: 48
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Aslya »


Plaxy100,Sep 7 2016 wrote: There buffs that the Golem Master applies when he summons them.
What about the golem HD ? Is it defined at crafting, or at summoning depending on your current skills ?
*Ninjamonkey
Posts: 11
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ninjamonkey »


Determined at the time of crafting based on actual invested skill ranks. I think the wiki a tally details some of the golems' maximum potentials, as well.
Post Reply