Upcoming Update
Posted: Mon May 21, 2018 12:00 am
Greetings all!
As you may have heard, the next update is a rather large one. The testing and building teams have been hard at work making sure the changes are as bug free and balanced as we can manage on the test server. While there are some things still left to fix, I expect that it should be ready for the main server by next weekend.
Some highlights include. . .
- New Crafting and Enchanting Systems
- "Sneakers Update" - every character gets free weapon finesse, Feint no longer has any prerequisites, 5d6 sneak attack will grant Epic Precision, and rogues will be able to take Hide in Plain Sight as a special ability.
- New Hair Options
- Krampus will be back!
- Monodrones / Duodrones should be more attractive
- Improvements to Warlock curses
- Monsters / Treasure on the Karasuthra mountain path
- Monster Tweaks, flavor updates, new Magma area, and much more. .
Full notes will be posted with the update as normal. In the meantime, I have started to document the new system on the wiki - you can read about it here:
Enchantment Documentation
Crafting Documentation
Some general points:
The old crafting system will be disabled with this update. Potions, scrolls, wands, and traps will be craftable as they were before, but weapons, armor, and miscellaneous items / accessories will all fall under the new system.
Essences will stay mostly the same for the new enchanting, though a few new essences have been added. Gems have been completely overhauled - gems which dropped previously will no longer have any value for enchanting. So use them now, or sell them off!
Items will no longer be limited to three properties per item. Instead, they will be limited by point values assigned to individual properties. You can read more about it on the wiki.
So that's a brief overview. If you have any questions about the new crafting and enchanting systems, please feel free to ask them here!
As you may have heard, the next update is a rather large one. The testing and building teams have been hard at work making sure the changes are as bug free and balanced as we can manage on the test server. While there are some things still left to fix, I expect that it should be ready for the main server by next weekend.
Some highlights include. . .
- New Crafting and Enchanting Systems
- "Sneakers Update" - every character gets free weapon finesse, Feint no longer has any prerequisites, 5d6 sneak attack will grant Epic Precision, and rogues will be able to take Hide in Plain Sight as a special ability.
- New Hair Options
- Krampus will be back!
- Monodrones / Duodrones should be more attractive
- Improvements to Warlock curses
- Monsters / Treasure on the Karasuthra mountain path
- Monster Tweaks, flavor updates, new Magma area, and much more. .
Full notes will be posted with the update as normal. In the meantime, I have started to document the new system on the wiki - you can read about it here:
Enchantment Documentation
Crafting Documentation
Some general points:
The old crafting system will be disabled with this update. Potions, scrolls, wands, and traps will be craftable as they were before, but weapons, armor, and miscellaneous items / accessories will all fall under the new system.
Essences will stay mostly the same for the new enchanting, though a few new essences have been added. Gems have been completely overhauled - gems which dropped previously will no longer have any value for enchanting. So use them now, or sell them off!
Items will no longer be limited to three properties per item. Instead, they will be limited by point values assigned to individual properties. You can read more about it on the wiki.
So that's a brief overview. If you have any questions about the new crafting and enchanting systems, please feel free to ask them here!